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Features

  • •
    Added electricity
  • •
    Added 17 electrical components
  • •
    Added Wire Tool
  • •
    Added M39
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Improvements

  • •
    Junkpile scientists got updated to new AI systems.
  • •
    Scientists at the Military Tunnel Lab got updated to new AI systems.
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    Scientists hug cover more but can get frustrated.
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    New AI systems are now properly load balanced without sacrificing reaction time.
  • •
    Exposed NPC vending machines to SDK prefab list
  • •
    Added ocean_patrol_path_iterations convar
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    Particle effects on the cargo ship now simulate in local space
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    All elevators in the game now use entity parenting triggers
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    All elevators in the game now have a kill trigger to crush players with
  • •
    Added tick_populations and tick_individuals resource spawn convars
  • •
    Overhauled hunting bow (better responsiveness)
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    Added underwear censorship option
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    Can place ladders anywhere on the cargo ship
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    Storage boxes drop their items at the last position they took damage at
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Fixed

  • •
    Scientist movement is slower when walking sideways or backward.
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    Scientists at the Cargo Ship should no longer move super fast under certain conditions.
  • •
    Fixed some anti-hack issues that could cause projectile_invalid
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    Fixed hot air balloon push through object exploits
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    Fixed ore spawn issues on custom maps with certain biome distributions
  • •
    Fixed melee anti-hack issues when parented to vehicles
  • •
    Fixed HAB not deflating under some circumstances

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