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Unity 2018.3.3
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EAC SDK update
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Clear Log.EAC.txt on server start
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Send delta snapshots instead of full snapshots when spawning (faster respawn)
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Optimized memory allocations when applying skins to items on the client
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Optimized rigidbodies on various entities on the client
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Optimized memory allocations when building blocks are spawned on the client
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Optimized client and server relating to buoyancy performance
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Enabled entity pooling on ceiling lights on the client
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Enabled multibox pruning broadphase (client and server physics performance)
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Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
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Strip various client only components from the server (server memory usage)
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Military Tunnels exit route balance
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Enabled Fullscreen Exclusive by default
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Optimized GunTrap/Autoturret/FlameTurret CPU usage
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Increased SAM Site Lethality
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Added 'Toggle' input to Memory cell