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Features

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    Upgraded to Unity 2019.1.4f1
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    Enabled incremental GC and integrated it with the custom GC logic
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    Server Browser shows wipe times
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    Can order server list by wipe time
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    Added in game item store
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    Show when friends are on servers
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    Main menu has background videos
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    Sleeping bag list now scrolls
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    Players automatically climb over small steps
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    Added Horseback Riding 1.0
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Improvements

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    Optimized skin unloading
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    Enabled skin unloading on low end hardware by default again
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    UI loads faster
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    Fixed animations sometimes not being disabled
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    Optimized occlusion texture memory usage
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    Optimized input button updates
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    Optimized chat UI
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    Optimized physics timing values
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    Optimized child entity networking when parented to entities with global broadcast (cargo ship)
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    Optimized server browser
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    Optimized font memory usage
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    Optimized light LOD processing
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    Added more localization
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    Shader usage optimizations
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    Improved CJK font rendering
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    Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
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    Hapis Island map optimizations
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    Weapon VFX optimizations
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    Weapon visual improvements
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    Scope no longer scales with UI Scale
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    Water jug spawns with less water
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    Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
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    Nerfed oil rig loot
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    Flashlights cast additional light in first person illuminating an area beyond just the light cone
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    Lowered all research costs
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Fixed

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    Fixed skin unloading texture and material corruption issues
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    Fixed light from the outside bleeding into building reflection probes at doorways
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    Fixed projectile LOS exploit that was abusing the player bounds forgiveness
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    Fixed server side player fall through floor exploit
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    Fixed IK on world space particle systems (flame thrower)
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    Fixed not all servers getting listed
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    Fixed crafting queue UI not getting reset after reconnect
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    Fixed renderinfo command
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    Fixed players parenting on the outside of Hot air balloon
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    Fixed players falling out of the falling out of Hot air balloon
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    Fixed a bunch of item typos
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    Fixed projectiles being rejected when shot through Oilrig stairs
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    Fixed players clipping through Oilrig dock
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    Fixed SetDestination errors
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    Fixed Launch site office building spawning too many barrels
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    Fixed Watchtowers being placed under the terrain
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    Fixed Rustige Egg base protection
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    Fixed Water Junkpiles despawning with players nearby
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    Fixed Muzzle flashes animating at low FPS in the distance
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    Fixed Scope jittering all over the place when on a vehicle or the cargo ship
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    Fixed viewmodels lagging behind when on a vehicle or the cargo ship
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    Fixed not being able to pick up Water Barrel
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    Fixed animals not playing dynamic footsteps based on their surface type
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    Fixed powerline poles having lights when they shouldn't
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    Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199

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