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Features

  • •
    Can equip a trumpet in Auto Turrets
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    New optional UI when playing demos (see demo.hud convar)
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    New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
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    New convar to set the cloud rotation (cloudrotation)
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    New admin/content creator command to disable underwater bubble effects (underwater_effect)
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    New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
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    New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
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    Add support for binding key combinations (for example, bind [leftshift+x] kill)
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    Added experimental Steam netcode
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    Added CCTV Camera support
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    Added Computer Station
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    Added Electrical Item information panel
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Improvements

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    Shotgun traps now work in underwater caves.
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    Can now switch between multiple demos on the same map/seed without having to disconnect
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    Show a more helpful message when trying to build in a monument or too close to another building
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    Pressing escape now closes the report dialog
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    Road meshes now use several LODs (performance)
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    Roadside monuments can spawn next to both main roads and side roads
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    Place roadside monuments after all other monuments so they don't take space away from large monuments
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    Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
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Fixed

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    Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
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    Fixed hostility flag being reset when you die and disconnect from the server
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    Fixed custom map markers disappearing when you die and disconnect from the server
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    Fixed some item info labels disappearing at odd window resolutions
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    Fixed demos failing to load if you have previously connected to a server without restarting the game
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    Fixed gun aim jumping after you finish shooting while mounted in a vehicle
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    Fixed igniter not igniting candles
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    Fixed downloading models from the workshop item editor when there's more than one model file
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    Fixed not being able to use demo.skip command once a demo has finished playing
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    Fixed exception when looking at entity that is returned to the pool
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    Fixed horse leaning exploits
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    Fixed sleeper parenting exploits
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    Fixed a seemingly endless amount of scrap transport helicopter exploits
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    Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
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    Fixed various projectile trajectory exploits
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    Fixed exploits to create tool cupboards that belong to external / faraway bases
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    Fixed "changing network group to null" server warning spam
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    Fixed a number of IO entity networking glitches
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    Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
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    Fixed several small client side projectile pooling issues
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    Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • •
    Fixed cjk player names not showing in team dock
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    Fixed item name not showing in inventory under cjk
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Removed

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    Removed ring road from maps smaller than 4k since it takes away too much space

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