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Features

  • •
    Added triangular roof pieces
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    Added conditional roof corners
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    Added armoured passenger module
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    Added MidiConvar system
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    Wooden Barricade Cover
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    Added Mixing Table
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    Added Boosts system
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    Added berry plants
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    Added Tea items and recipes
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Improvements

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    Better audio bundle layout (build time optimization)
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    Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
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    Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
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    Reduced car collision damage by 50%
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    Cars on a powered vehicle lift no longer decay
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    Collisions with humans or animals now apply a force and damage back to the car itself
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    Individual panels on car modules now have their own gibs
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    Increased ability to drive vehicles up steep slopes
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    New carstats console command gives admins detailed info about all the cars in the world
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    Running forwards while deploying a Boogie Board will now apply some forward movement to the board
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    Hostile UI marker will only show when within 200m of a safe zone
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    Doors will now check for vehicle blockages while opening
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    Sunburn DLC Pools can now accept salt water
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    Reduced bone arrow thickness
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    Vehicle parts crate now spawns with two vehicle components
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    Removed middle building pocket from horseshoe cave (Balance)
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    Water pumps are now faster and each pump yield more water
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    Above ground swimming pool HP increase
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    Multiple sell order balance cost changes
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Fixed

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    Fixed several server DOS attack vulnerabilities
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    Fixed several hack / exploit vulnerabilities
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    Fixed server browser copy / pasting the query port instead of the connection port
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    Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
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    Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
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    Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
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    Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
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    Fixed car collisions with horses not always registering if hit at high speed
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    Fixed explosion forces not always knocking cars around if the car was empty and stationary
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    Fixed cars sliding sideways in a weird way when stopped on slopes
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    Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
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    Fixed hot air balloon collider being present even when the balloon is not inflated
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    Fixed "SwitchedParent Missed horse.corpse" server error spam
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    Fixed skins not showing on third person models for bone club and bone knife
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    Fixed hostile UI marker appearing in demos
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    Fixed skins not appearing on thrown satchel charges
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    Fixed crafting menu appearing when moving camera down in demo mode
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    Fixed incorrect body shadows when wearing the bunny onesie
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    Fixed players standing up briefly when getting shot while seated
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    Fixed being able to set the fov to 0 while on a boogie board or inner tube
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    Boogie Board and Inner Tube will now take damage from thrown weapons
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    Improved server performance for large farms
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    Fixed getting dismounted while flying low over AirWolf on HapisIsland
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    Fixed supply drop flying away after getting hit by projectiles
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    Fixed spiral stairs not adding to upkeep and decay costs
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    Fixed tesla coil receiving damage through walls
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Removed

  • •
    Removed animation from water/fluid pump [temp]
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    Removed SavasIsland

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