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Eliminated frame rate drops from several new entities when moving around the map (pooling support)
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Electric Heater will now heat up nearby planter boxes
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Water Barrels will now drain evenly when connected to a splitter into other barrels
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Increased the maximum length of water connections
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Helicopters will no longer be visible at long distances if they are inactive
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Server performance improvements for large farms
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Improved performance and memory consumption when creating Gibs for destroyed entities
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Painted signs will now display in a demo if they were painted when the demo started recording
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Locker now allows right-click moves into either the clothing or belt slots, with items going to the apppropriate place automatically
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F9 large screenshots now include the depth-of-field effect if it's turned on
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Modular Car cockpit modules now have glass
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Reactive Targets can now optionally use electricity, with power in/out and raise/lower triggers. Power flows from input to output while the target is lowered
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Searchlight deployables now use electricity instead of fuel
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Signs, paintings etc now show up when replaying demos (for demos that were recorded after this update)
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Door Controller now includes an electric passthrough output
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Increased interaction hotspot size for initiating locked crate hacking, should help if the keypad is blocked by something
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Text muting a player will now mute their voice chat
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Workbenches can now be picked up
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Drinking tea now hydrates
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Healing tea is no longer found in food crates
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Updated Hapis with fishing villages
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Improved RHIB physics, should now traverse across the water more smoothly