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Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
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No longer showing "1ft" on wire or hose items, since they're unlimited
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Boats now decay at an increased rate when in deep water
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Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
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Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
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Disabled mip maps on terrain normal map to preserve terrain detail in the distance
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Power lines can end at ring road (massively speeds up power line layout generation on large maps)
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Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
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Berry Bushes can now be cloned at earlier growth stages
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Reduced building block around swamp_c
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Reduced range of bandit sentry turret (Fishing Villages)
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Reactive target now requires a hammer to pickup
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Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
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Updated some old and incorrect/out dated item descriptions
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Reduced chance of finding T1 car parts at road and water junkpiles
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Moved garage door lock position higher
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Push Button now sends a small burst of electricity when pushed even with no input
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Refreshed player map color scheme
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Update scope overlays to scale the color with the time of day (so no more bright scope at night)
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Added server.censorplayerlist (default false) to streamer mode the player list returned by A2S_PLAYER server queries (will not apply to already connected players so set it at startup)
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Added world.rendermap to render a high res PNG of the map
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Updated tea icons
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Healing Tea - Advanced and Pure versions now provide a small amount of instant health, As well as greater healing over time
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Wood Tea - Basic +50%, Advanced +100%, Pure +200%.
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Scrap Tea - Basic +50%, Advanced +100%, Pure +200%.
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Max Health Tea - Duration increased to 20mins.
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NPC vendors now refill their stock slowly instead of having an infinite amount always available
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Improved picking up deployables by holding E with a hammer equipped