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Features

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    New generation cliff placement and cliff visuals
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    New terrain visuals
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    New terrain clutter visuals
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    New terrain foliage visuals
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    New cliffs and rocks visuals
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    New roadside junkpiles
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    New forest populations
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    New Satellite Dish Monument
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    New Junkyard monument
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    New workshop scene
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    New ice sheets visuals and spawn rules
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    New young and dead pine tree variants
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    Updated Sewer Branch monument
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    Updated Dome monument visuals and puzzle
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    Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
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    Updated all monuments road connections to procedural roads to be more seamless
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    Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
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    Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
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Improvements

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    Improved procedural terrain generation, ring road generation also improved as a result
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    Improved terrain grass displacement
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    Improved dynamic foliage to reduce floating over terrain
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    Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
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    Improved distant LODs for Oilrigs
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    Improved lighthouse visuals at night
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    Improved monuments 'fading' into procedural map, better looking player paper map visuals
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    Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
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    Improved visuals at Bandit Camp
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    Optimized decor at Bandit Camp
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    Most of static art now uses shadow proxies for improved performance
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    Harbors only spawn on mainland
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    Bushes hide when building on top of them
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    Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
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    It's not possible to still see what cards you had after you've folded
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    Can now use gestures while mounted (with some exceptions)
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    Restored 3rd person feedback when a player is alt looking
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    Improved tree and bush billboards
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    Improved visuals for fallen logs and wood stump pickups
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    Improved contact shadows settings, enabling will no longer create black outlines around grass
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Fixed

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    Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
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    Fixed areas of the Military Tunnels not inflicting any radiation
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    Fixed several monuments sometimes being flooded
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    Fixed a large amount of stairs colliders that were stee-through but not shoot-through
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    Fixed puzzle bypasses at Trainyard
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    Fixed a large amount of 'low object quality settings' visual exploits around monuments
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    Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
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    Fixed Launch Site south puzzle door exploit
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    Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
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    Fixed some props that allowed exploitable one way shooting (oilrig in particular)
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    Fixed getting stuck inside Outpost/Compound decor by the way of roofs
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    Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
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    Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
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    Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
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    Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
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    Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
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    Fixed being unable to harvest trees around some monuments
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    Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
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    Fixed dropped items falling into Bandit Camp shop keepers cabins
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    Roadside props LOD distances now cull later, preventing revealing players hiding behind them
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    Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
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    Various fixes for poker gameplay
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    Electrical counter font size now scales smaller when the number doesn't fit
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    When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
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    Fixed horse trough sometimes not affecting decay time when a horse eats from it
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    Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
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    Fixed tree billboards sometimes getting stuck and sticking around forever
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    Fixed first person lights/particle effects still being visible when gesturing

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