This month's update brings a complete overhaul to Rust's graphics including some changes to monuments, Nvidia Reflex for reduced latency and the usual tweaks, fixes and improvements.
Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead.
We re-worked some monuments completely such as the Junkyard, Satellite Dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter.
The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts.
This is only touching the surface of changes, and you'll find many more changes and new additions while playing.
Learn more over at Nvidia.
