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Features

  • •
    New Camper Module
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    New F1 Admin UI
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    Added Missions system
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Improvements

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    Added a search text box to the skin picker in the Repair Panel and Crafting menu
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    Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
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    Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
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    Item descriptions now scale to fit long descriptions in the Crafting menu
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    Binoculars now fade in/out twice as fast and start at the lowest zoom setting
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    Can now voice chat while painting signs
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    Sign painting will no longer use a low resolution texture on low graphics settings
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    Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
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    The planter inventory can now only be accessed by looking at the edge of the planter
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    Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
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    Flipped boats should now reliably flip rightside up with one push
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    Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
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    Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
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    Unpainted signs can now be stacked up to 5
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    Painted signs have a small icon in their inventory and clicking on them will show the painted data
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    Increased range of light source in painting UI so large signs aren’t partially illuminated
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    The sign painting UI will now remember the rotation of the last sign that was painted (per session)
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    Open/closing doors while crawling now takes three seconds
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    When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
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    Improved several placement error messages
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    F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
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    Right clicking scrap while a research panel is open will put the scrap in the bottom slot
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    Lowered volume of audio static in the background of boom boxes, speakers, etc
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    Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
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    Ceiling light can now be repaired more reliably from below
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    Worms and grubs will go the inventory by default instead of the belt
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    Auto Turrets now automatically self-auth when placed (like TC’s)
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    Added an Assign to Friend option to Auto Turrets
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    Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
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    Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
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    Human skulls being sold in vending machines will now display their name in the tooltip
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    Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portuguese)
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    Supply Drops now have small lights that activate at night
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    [Admin] entity.deleteby now accepts multiple steam ids
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    [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
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    Added "cargoshipevent" command for server owners to start the cargo ship event
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    Horses now produce dung more often
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    Dung yields more Fertilizer
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    Added custom junkyard prefabs for map makers
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    Military tunnels NPCs no longer respawn while players are inside tunnels
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    Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
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    Added small (50) MinDistanceDifferentType to roadside monuments
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    Less strict locker placement
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    Added "Copy" and "Clear" to the console UI
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    Reduced crafting time of all modular car engine components from 30s to 10s
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Fixed

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    Fixed garage doors blocking placement on the floor above them while open
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    Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
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    Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
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    Fixed glowing hair in player inventory preview
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    Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
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    Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
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    Fixed tanker car module not getting properly disconnected from water sources when moving
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    Fixed Small sign stacking
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    Fixed elevator exploits
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    Fixed excessive explosion force on the chinook
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    Fixed cargo ship layouts breaking during server restart
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    Fixed paddle glow outline being flipped
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Removed

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    Removed Gravis Island from Facepunch servers

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