Rust Marque Logo menu
add_circle

Features

  • •
    Added Hardcore game mode
arrow_circle_up

Improvements

  • •
    Better line of sight check when deploying sleeping bags and beds
  • •
    Slightly better mesh level of detail and batching performance
  • •
    Hapis Island: The two big road tunnels have been reworked and improved.
  • •
    Trees should no longer block ziplines
  • •
    Use a single pickup UI widget when hitting resources
  • •
    Add global.consolescale convar to change font size in console
  • •
    Distant gunshot sounds are more muffled and reverberant
  • •
    The nailgun attack is quieter
  • •
    Added a new option in the experimental settings to enable Optimized Loading for faster loading on SSDs
handyman

Fixed

  • •
    Fixed rail mesh sometimes not being completely smooth
  • •
    Fixed exception at server startup on certain map seeds
  • •
    Fixed edge case where player could receive fall damage after respawn
  • •
    Fixed camera snapping after closing inventory on OSX
  • •
    Hapis Island: Fixed roads surface clipping.
  • •
    Hapis Island: Fixed all the little cliff holes we've identified and had reported.
  • •
    Hapis Island: Various other bugfixes.
  • •
    Fixed sprays lasting too long when sprayed indoors
  • •
    Fixed "Too close to monument..." messages appearing incorrectly when attempting to build
  • •
    Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body
  • •
    Fixed not being able to delete items in UGC browser
  • •
    Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it
  • •
    Fixed Twitch Rivals trophy clipping through the world when dropped
  • •
    Fixed Sign collisions
  • •
    Fixed Small sign being unable to be deployed on boxes
  • •
    Fixed Water flickering when using TSAA has been resolved

Newsletter

Receive monthly updates straight to your inbox