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Features

  • •
    Added Lumberjack suit
  • •
    Added concrete hatchet
  • •
    Added concrete pickaxe
  • •
    Added prototype hatchet
  • •
    Added prototype pickaxe
  • •
    Added region server tags
  • •
    Added Hardcore gamemode techtree tax
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Improvements

  • •
    Updated Campfire model
  • •
    Updated furnace VFX
  • •
    Updated campfire VFX
  • •
    Updated cauldron VFX
  • •
    Improved server listings
  • •
    Update tag search behavior
  • •
    Added an option to cap framerate to 15 while window isn't in focus
  • •
    Improved visibility of clusters of vending machines on map
  • •
    Horse idle animations will no longer be synced
  • •
    Radio stations can now be updated mid-month without releasing client/server updates
  • •
    Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
  • •
    Added "entcount" convar that returns all entities placed by a given player
  • •
    Added "authcount" convar that returns all TC's/Locks that a given player is authed to
  • •
    Can now toggle render layers in demos
  • •
    Improved train behaviour at end of line points
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    Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
  • •
    Furnace all slots now cook at the same time.
  • •
    Added progress bar when smelting items
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    New burning icon for items
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    Add a button to clear filters in the server browser
  • •
    Reimplemented dropdown menus in the options menu
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    Train fuel wagons now contain more low grade fuel
  • •
    Debris building blocker now immune to explosive damage
  • •
    Added Hardcore gamemode Techtree tax
  • •
    Increased car storage module size from 18 to 48
  • •
    Increased Camper storage 12 to 18
  • •
    Increased Saddle bags 6 to 12
  • •
    Updated EAC to EAC EOS
  • •
    Updated inventory item handling sounds
  • •
    Added vent door open/close sounds (small radius)
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Fixed

  • •
    Fixed not being able to pickup wooden signs
  • •
    Further reduced chance of trees blocking ziplines
  • •
    Fixed some moving entities (horses, vehicles, etc) disappearing in demos
  • •
    Fixed some viewmodel sway issues in demos
  • •
    Player corpse ragdolls now collide with vehicles instead of passing through them
  • •
    Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
  • •
    Fixed horses falling through the middle of the ramp construction block
  • •
    Fixed several out of bounds exploits
  • •
    Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
  • •
    Fixed hurt punch screen overlay occurring when the debug cam is active
  • •
    Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
  • •
    Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
  • •
    Fixed reflection probe / ambient light updating slower than intended
  • •
    Fixed several spawn populations theoretically being allowed to spawn on rail
  • •
    Fixed gate external stone gates displaying incorrectly at a distance
  • •
    Fixed fireplace output slots
  • •
    Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.

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