Rust Marque Logo
add_circle

Features

  • Added a static train caboose with Blackjack, Poker, and Slots to Outpost
  • Added Burst toggle
arrow_circle_up

Improvements

  • Flashlight tool can be toggled (uses toggle light bind)
  • Added a Clone/Pick/Remove all option when looking at plants in a planter
  • Modular cars now use keycode locks instead of keys
  • If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
  • Improved MIDI code assignments for drumkit
  • Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
  • Improved effects for thrown snowballs
  • Fixed swap item interaction when dragging a non-cassette onto a portable boom box
  • Added coloured icons for berry clones
  • Adjusted colour of hemp in Ripe stage to differentiate it from other stages
  • Improved layout of slot machine payouts
  • Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
  • Molotovs and Beancan Grenades no longer explode underwater
  • Added a small icon on the belt bar if a weapon's light attachment is active
  • Improved Blackjack gameplay flow
  • Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
  • Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
  • Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
  • (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
  • Removed car parts spawns from non vehicle junkpile spawns
  • Stone spear cheaper to craft
  • Reduce stone spear crafting time (10 seconds)
  • Removed stone spear from elite/hackable crates
  • Hot Air Balloon storage increase 12 -> 18
  • Boat storage increase 12 -> 18
  • RHIB storage increase 30 -> 36
  • Submarine storage increase 12 -> 18
  • Reduced underwater labs to 1 from 3
  • Underwater labs always now generate large variants
  • Updated Heli Loot tables
  • Increased Oilrigs reset timers
  • Cargoship events less frequent
  • Miner's hat now offers better protection values
  • Allow rotation of roofs blocks before placement
  • Garage door no longer requires a hammer to be equipped to be picked up
  • Removed condition pickup from Garage door
  • External walls and gates can now be rotated 90° instead of 180° before deployment
  • Added external wall and gate debris blockers
  • Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
  • Reduced the crafting time for all grenades
  • Reduced the crafting time for embrasures
  • Fixed BBQ static hidden having incorrect slots
  • Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
  • Shotgun slug does 100% damage from 0-20m instead of 0-10m
  • Added fire mode toggle bind
  • MP5 and LR have inbuilt burst module
  • Burst module lowers aim cone slightly
  • Bushes at Junkpiles now block AI line of sight
  • Junkpile Scientists are now more defensive in nature
  • Reduced Junkpile Scientist aggro range
  • Animals no longer roam directly to be beach locations
  • Polar bears now only roam to tundra and arctic locations
  • World food items can now be eaten directly from the ground using a new radial menu option
  • Can right click items into the repair bench to swap them
  • Show "X Days" of upkeep rather than ">72 hours"
  • Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
  • Optimized turret performance on server to prevent them lagging and not targetting players
  • Patrol helicopter will no longer fly around safezone monuments
  • Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
  • Can use "unlockall <steamid>" command on other accounts now
handyman

Fixed

  • Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
  • Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
  • Fixed muted players still being audible if they are using a megaphone
  • Fixed water jug errors while first person spectating
  • Fixed vagabond mission objectives sometimes spawning underneath the map
  • Fixed several incorrectly assigned note issues on various instruments
  • Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
  • Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
  • Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
  • Fixed modular car central locking switch not updating visually when the vehicle is idle
  • Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
  • Fixed Caboose not shutting off the lights anymore when there's no-one nearby
  • Fixed slot machine null reference exception if player dismounts during a spin
  • Fixed error when joining a server after disconnecting from a server while the tech tree was open
  • (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
  • Fixed elite create inventory item spawns amount exceeding available inventory slots
  • Fixed supply drop red siren (light) animator culling close range
  • Fixed baseball bat available in loot tables
  • Fixed chairs leaking to the world origin
  • Fixed BBQ static hidden having incorrect slots
  • Fixed IO entities unable to be placed near floors
  • Fixed IO entities able to be clipped into building blocks
  • Fixed Press Button sending 2 pulses of power when passthrough is connected
  • Fixed crude being stuck "on fire"
  • Fixed shop front right clicking into 2nd slot
  • Fixed progress bars getting stuck on output items in small furnace
  • Fixed various UI being very small on 1440p, 4k+ resolutions
  • Fixed patrol helicopter getting stuck at fishing village on various seeds
  • Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer