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Flashlight tool can be toggled (uses toggle light bind)
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Added a Clone/Pick/Remove all option when looking at plants in a planter
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Modular cars now use keycode locks instead of keys
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If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
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Improved MIDI code assignments for drumkit
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Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
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Improved effects for thrown snowballs
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Fixed swap item interaction when dragging a non-cassette onto a portable boom box
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Added coloured icons for berry clones
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Adjusted colour of hemp in Ripe stage to differentiate it from other stages
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Improved layout of slot machine payouts
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Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
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Molotovs and Beancan Grenades no longer explode underwater
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Added a small icon on the belt bar if a weapon's light attachment is active
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Improved Blackjack gameplay flow
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Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
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Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
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Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
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(Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
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Removed car parts spawns from non vehicle junkpile spawns
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Stone spear cheaper to craft
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Reduce stone spear crafting time (10 seconds)
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Removed stone spear from elite/hackable crates
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Hot Air Balloon storage increase 12 -> 18
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Boat storage increase 12 -> 18
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RHIB storage increase 30 -> 36
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Submarine storage increase 12 -> 18
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Reduced underwater labs to 1 from 3
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Underwater labs always now generate large variants
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Updated Heli Loot tables
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Increased Oilrigs reset timers
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Cargoship events less frequent
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Miner's hat now offers better protection values
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Allow rotation of roofs blocks before placement
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Garage door no longer requires a hammer to be equipped to be picked up
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Removed condition pickup from Garage door
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External walls and gates can now be rotated 90° instead of 180° before deployment
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Added external wall and gate debris blockers
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Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
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Reduced the crafting time for all grenades
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Reduced the crafting time for embrasures
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Fixed BBQ static hidden having incorrect slots
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Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
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Shotgun slug does 100% damage from 0-20m instead of 0-10m
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Added fire mode toggle bind
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MP5 and LR have inbuilt burst module
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Burst module lowers aim cone slightly
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Bushes at Junkpiles now block AI line of sight
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Junkpile Scientists are now more defensive in nature
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Reduced Junkpile Scientist aggro range
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Animals no longer roam directly to be beach locations
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Polar bears now only roam to tundra and arctic locations
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World food items can now be eaten directly from the ground using a new radial menu option
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Can right click items into the repair bench to swap them
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Show "X Days" of upkeep rather than ">72 hours"
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Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
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Optimized turret performance on server to prevent them lagging and not targetting players
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Patrol helicopter will no longer fly around safezone monuments
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Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
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Can use "unlockall <steamid>" command on other accounts now