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Features

  • •
    Added new wounded information
  • •
    Added Chat Emoji
  • •
    Added brick building skin
  • •
    Added procedural generation customization (world.configstring / world.configfile)
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Improvements

  • •
    Buffed the burst module weapon attachment
  • •
    C4 and satchel charges can now be placed on all vehicles again
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    Less network data required for objects sitting on other moving objects
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    Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
  • •
    Ping sfx are now affected by the Game Sounds UI slider
  • •
    Added a new model for the Laser Detector
  • •
    Added ammo world model variations to correlate with stack size
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Fixed

  • •
    Fixed a missing collider on the above-ground Work Cart
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    Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
  • •
    Fixed players being pulled down with sinking tugboats
  • •
    Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
  • •
    Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
  • •
    Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
  • •
    Fixed ceiling blocks incorrectly destroying industrial pipes around them
  • •
    Gutting a fish now displays the correct item count popups above the vitals UI
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    Fixed an extra viewmodel sometimes appearing when entering a safe zone
  • •
    Fixed “cinematic_list” command not working
  • •
    Can no longer place Towels underneath Foundations
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    Fixed Slot Machines not having a shadow proxy box in the deposit slot
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    Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
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    Fixed gaps in the RHIB
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    Fixed RF Transmitter not having aerial extended in world model
  • •
    Fixed clipping and motion blur issues with the access cards
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    Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
  • •
    Fixed wrong gib rotation for the small storage box
  • •
    Fixed missing bottom faces on all LODs for the gears world models
  • •
    Fixed gaps in the WoodCrate model
  • •
    Fixed startup issues on macOS Sonoma
  • •
    Improved Steam auth NetworkIdentityFailure logging
  • •
    Fixed several issues with server side demo recording
  • •
    Fixed demo playback exceptions always stopping demo playback entirely
  • •
    Fixed a crate blocking players on the small oilrig docks
  • •
    Fixed collision accuracy at back of excavator, filled the room there to block LOS
  • •
    Fixed several locations in monuments where dropped items would clip under
  • •
    Fixed broken concrete rubble pile in the lighthouse
  • •
    Fixed holes in the lighthouse exterior
  • •
    Fixed getting stuck on pipes in arctic base
  • •
    Fixed position and sizes of the supermarket ceiling lights
  • •
    Fixed ceiling in one of the portacabins would disappear on low graphical settings
  • •
    Fixed several collision mesh issues for powerlines
  • •
    Fixed Abyss Torch being lit when dropped
  • •
    Fixed an invisible collider near the smoke stack on small oil rig
  • •
    Fixed a bug where some monument lights were glowing even when they were turned off

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