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Features

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    Brutalist building skin
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    Cached server browser
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    Global Networked Bases
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Improvements

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    Slightly increased mp5 damage
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    Increased mp5 accuracy while bursting
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    Thompson has increased center-hit probability
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    Custom smg has increased center-hit probability
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    Tool Cupboard now shows upkeep costs and tool slots on the same page
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    Tool Cupboard now has an extra tool slot
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    Added debug.repeatcommand convar, repeats the last command entered into the console
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    The debug console history will no longer add duplicate consecutive entries
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    Can now toggle vending machines on and off in the map
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    Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
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    Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
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    The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
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    The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
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    Expanded workbench source area, able to stand slightly further away and craft
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    Reduced water pump preventbuilding volume
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    Small battery output, capacity
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    Water catchers now fill much faster when raining, even faster in stormy weather
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    Bad weather probability increased, higher chance of rain, storms and fog
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    Increased quarry no build radius
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    More loot in launch site main building of launch site
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    Moved light switches of LS main building to second set of entrance doors, players will now always pass one
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    Homing missile crafting cost reduced
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    Homing missiles now stack to 4
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Fixed

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    Fixed custom underwear not being applied when first joining a server
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    Fixed parachute killing players when landing on a flat-ish surface
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    Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
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    Parachute gibs no longer show the wind effect
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    Parachute pickup time can now be set on the server (server.parachuteRepackTime)
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    Fixed tooltips not getting properly clamped on screen
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    Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
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    Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
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    Fixed map marker legend getting pushed off screen if too many markers were placed
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    Fixed first person hands snapping into place when deploying the parachute
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    Fixed players being able to negate fall damage with incendiary ammo
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    Fixed Minicopter push command not applying correct forces
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    Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
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    Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
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    Fixed parachutes playing wood breaking noises when destroyed
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    Fixed quarries incorrectly animating when first entering network range
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    Fixed player hair no longer having a visible seam/shadow on the forehead.
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    Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
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    Fix for bows offsetting view slightly when deployed
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    Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
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    Fixed a case where the torch could be lit underwater
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    Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
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    Fixed recurring LS tower skip

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