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Features

  • Seismic sensor
  • Wire slack
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Improvements

  • If a codelock is locked, the "last used" button enters the code 250% faster than before
  • Bone fragments are now compostable into fertiliser at a ratio of 4:1
  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
  • Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
  • SAM sites no longer target idle vehicles
  • Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
  • Any Skin or DLC item on the Repair Bench now shows the skins's name
  • Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
  • Made the painting UI follow your UI scale option
  • Added a convar to switch which side the painting UI is on (paint.leftsided)
  • Increased the maximum brush size to 100 (was 32)
  • Added a new input to SAM site to toggle the defender mode
  • Tesla coils and igniters now automatically heal themselves when under building privilege
  • Solar panels no longer take damage when picked up
  • Removed electric furnace 'Turn On' and 'Turn Off' side inputs
  • Reduced medium battery size by ~15%
  • Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
  • IO entities are now wirable near vehicles
  • Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
  • Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
  • Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
  • Added roman candles to the server fireworks limit
  • Optimised fireworks firing effects
  • Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
  • Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
  • Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
  • Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
  • Raw Bear and Wolf meat is now worth 10 bait (was 5)
  • Raw Human meat is now worth 3 bait (was 1)
  • Berries are now worth 1 bait (was 0.5)
  • Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
  • Survival Fish Trap now uses the same fishing system as the fishing rod
  • Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
  • Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
  • Improved map performance when opening the map on a server with lots of vending machines
  • Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
  • Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
  • Can now pickup the Water Purifier (both parts must be empty)
  • Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
  • Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
  • Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
  • Tweaked water pumps deploy volume so they can be deployed in a triangle
  • Added an UI information panel showing flamethrowers damage and range values
  • Updated large medkit description to include the 100% chance of recovery from wounded state
  • Default vending machines now have translations
  • Cargoship will now stick around long enough to loot the fourth crate if it exists
  • Weapons sold in vending machines now show attachments in tooltips
  • Patrol Helicopter now tilts in its move direction
  • Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
  • Renamed "Suicide" to "Respawn" in the main menu
  • Horses can now walk backwards at half the speed of normal walking
  • Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
  • Can place barricades inside monuments on terrain
  • Add ability to see building guide of teammates
  • Add ability to rejoin server for 5 minutes after disconnecting
  • Added detailed performance analytics to server
  • Added HV ammo & Incendiary ammo to mixing table
  • Increase industrial conveyor filters from 12 -> 30
  • Increase industrial conveyor search options from 4 -> 24
  • Buffed salvaged hammer to do +100% damage against deployables
  • Increases amount of recipes shown in mixing table from 4 -> 8
  • Improved consistancy of hammer radial menu
  • Added analytics on how long a server took to save
  • Added ability to see turret interference with wire tool & when building
  • Reduced volume of F15 during wipe event
  • Optimized SQLite databases on server
  • Optimized SAM Site server performance
handyman

Fixed

  • Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
  • Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call
  • Fixed stuttering Item Store and Main Menu videos
  • Fixed scrap heli not being driveable along the ground while holding Ctrl key anymore
  • Fixed brush sizes below 2 drawing nothing sometimes
  • Fixed drawn brushes overlapping within the same stroke
  • Fixed weird color blending behavior for the softest brush
  • Fixed portrait and landscape frames using an incorrect aspect ratio paint texture (no more squishing and export inconsistency)
  • Fixed signs showing power usage 0 in the UI
  • Fixed ignited fireworks delayed by the server limit never firing
  • Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
  • Fixed wire tool color selection menu showing your current wire color as grey instead of the actual color
  • Fixed holding right click to disconnect a wire also clearing your pending wire
  • Fixed hoses using wires materials when highlighted
  • Fixed IO UI showing wrong power values when wiring entities from output to input
  • Fixed door controller not deployable on Legacy Shelter door
  • Fixed door controller IO UI overlapping doors interaction UI
  • Fixed occasional errors showing up when wiring door controllers
  • Fixed Water Purifier missing deploy guide
  • Fixed long chat messages disappearing while being typed (disabled rect mask culling)
  • Fixed ice throne colliders
  • Fixed turrets not targeting players mounted on chairs
  • Fixed wires not being parented correctly to armored door hatches
  • Fixed unharvestable 'ghost' trees
  • Fixed grenade skins not showing when dropped or thrown
  • Spooky speaker sfx are now part of the Voice Props volume slider
  • Fixed an error when in ADS on a crossbow with a 8x scope and flaming arrows
  • Can now chat while toggle crouch and auto run is active
  • Fixed the team UI sometimes displaying incorrect information when spectating
  • Fixed the player being partially dismounted when flying through the harbor swing bridge on a Minicopter and then flying more than a square away
  • Fixed clone genetics getting lost when moved to existing stacks in the Industrial Conveyor
  • Fixed some incorrect stacking behaviour in the Industrial Conveyor allowing damaged items to get stacked on repaired items
  • Fixed the Hide Interact while in ADS option not hiding health bars of entities
  • Fixed a flyhack on one of the moving cranes in Harbor
  • Fixed an unpopulated missions UI appearing on servers with missions disabled
  • Fixed Patrol Helicopter picking points in the water to go and patrol
  • Fixed old bug allowing the Patrol Helicopter to retire when its already dead. Should prevent it from not crashing when its rotors are disabled
  • Fixed coffin storage adaptor socket position
  • Fixed Patrol Helicopter targeting NPC's
  • Fixed Polar Bears not counting towards the wildlife cull Lumberjack mission
  • Fixed being able to repeatedly loot the treasure loot in a Lumberjack mission
  • Fixed horse stamina unnecessarily depleting if holding the sprint key and movement keys while stationary
  • Fixed some boom boxes circuits able to flood and eventually stall servers IO queues
  • Fixed monument prefabs culling too early
  • Fixed glass panels becoming opaque from far away
  • Fixed mixing table reseting scroll position every time it was looted
  • Fixed ping estimation causing lag spikes on linux servers
  • Fixed building plan resetting to foundation when moving building plan inside inventory
  • Fixed F8 menu not updating server version when switching servers with it open
  • Fixed wood barricade not taking melee damage on sides
  • Fixed item slider amount getting reset every time you drag an item into inventory
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Removed

  • Removed ability to store explosives in tool cupboards

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