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                            •
                            If a codelock is locked, the "last used" button enters the code 250% faster than before 
- 
                            •
                            Bone fragments are now compostable into fertiliser at a ratio of 4:1 
- 
                            •
                            Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now) 
- 
                            •
                            Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s 
- 
                            •
                            SAM sites no longer target idle vehicles 
- 
                            •
                            Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away 
- 
                            •
                            Any Skin or DLC item on the Repair Bench now shows the skins's name 
- 
                            •
                            Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere 
- 
                            •
                            Made the painting UI follow your UI scale option 
- 
                            •
                            Added a convar to switch which side the painting UI is on (paint.leftsided) 
- 
                            •
                            Increased the maximum brush size to 100 (was 32) 
- 
                            •
                            Added a new input to SAM site to toggle the defender mode 
- 
                            •
                            Tesla coils and igniters now automatically heal themselves when under building privilege 
- 
                            •
                            Solar panels no longer take damage when picked up 
- 
                            •
                            Removed electric furnace 'Turn On' and 'Turn Off' side inputs 
- 
                            •
                            Reduced medium battery size by ~15% 
- 
                            •
                            Reduced the minimum water required to throw from a water jug from 1000ml to 100ml 
- 
                            •
                            IO entities are now wirable near vehicles 
- 
                            •
                            Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door 
- 
                            •
                            Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered 
- 
                            •
                            Adjusted shelves top collider to allow vertical barrel placement on the upper shelf 
- 
                            •
                            Added roman candles to the server fireworks limit 
- 
                            •
                            Optimised fireworks firing effects 
- 
                            •
                            Can now hold Sprint to auto fill all empty slots in a planter with the selected seed 
- 
                            •
                            Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x) 
- 
                            •
                            Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times  
- 
                            •
                            Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing 
- 
                            •
                            Raw Bear and Wolf meat is now worth 10 bait (was 5) 
- 
                            •
                            Raw Human meat is now worth 3 bait (was 1) 
- 
                            •
                            Berries are now worth 1 bait (was 0.5) 
- 
                            •
                            Anchovies, Herrings and Sardines are now worth 2 bait (was 3) 
- 
                            •
                            Survival Fish Trap now uses the same fishing system as the fishing rod 
- 
                            •
                            Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench 
- 
                            •
                            Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active 
- 
                            •
                            Improved map performance when opening the map on a server with lots of vending machines 
- 
                            •
                            Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying 
- 
                            •
                            Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false) 
- 
                            •
                            Can now pickup the Water Purifier (both parts must be empty) 
- 
                            •
                            Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45) 
- 
                            •
                            Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died 
- 
                            •
                            Reduced text overlapping on the health bar notices when picking up items with long names and high amounts 
- 
                            •
                            Tweaked water pumps deploy volume so they can be deployed in a triangle 
- 
                            •
                            Added an UI information panel showing flamethrowers damage and range values 
- 
                            •
                            Updated large medkit description to include the 100% chance of recovery from wounded state 
- 
                            •
                            Default vending machines now have translations 
- 
                            •
                            Cargoship will now stick around long enough to loot the fourth crate if it exists 
- 
                            •
                            Weapons sold in vending machines now show attachments in tooltips 
- 
                            •
                            Patrol Helicopter now tilts in its move direction 
- 
                            •
                            Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour 
- 
                            •
                            Renamed "Suicide" to "Respawn" in the main menu 
- 
                            •
                            Horses can now walk backwards at half the speed of normal walking 
- 
                            •
                            Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default) 
- 
                            •
                            Can place barricades inside monuments on terrain 
- 
                            •
                            Add ability to see building guide of teammates 
- 
                            •
                            Add ability to rejoin server for 5 minutes after disconnecting 
- 
                            •
                            Added detailed performance analytics to server 
- 
                            •
                            Added HV ammo & Incendiary ammo to mixing table 
- 
                            •
                            Increase industrial conveyor filters from 12 -> 30 
- 
                            •
                            Increase industrial conveyor search options from 4 -> 24 
- 
                            •
                            Buffed salvaged hammer to do +100% damage against deployables 
- 
                            •
                            Increases amount of recipes shown in mixing table from 4 -> 8 
- 
                            •
                            Improved consistancy of hammer radial menu 
- 
                            •
                            Added analytics on how long a server took to save 
- 
                            •
                            Added ability to see turret interference with wire tool & when building 
- 
                            •
                            Reduced volume of F15 during wipe event 
- 
                            •
                            Optimized SQLite databases on server 
- 
                            •
                            Optimized SAM Site server performance