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Features

  • Dynamic NPC Vendor pricing
  • Creative Mode
  • Handcuffs
  • Prisoner Hood
  • Added motorbikes
  • Added pedal bikes
  • Travelling Vendor
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Improvements

  • Reduced memory usage by optimising the number of objects in the world
  • Increased the maximum number of water containers that can receive water from another container (3 -> 12)
  • Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
  • Play the old workbench open/close sounds when switching between tech tree tabs
  • Improved performance when switching between tech tree tabs
  • Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
  • Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
  • Optimised wire slack calculation
  • Allow demo recorder UI to be visible in debug camera view
  • Added a popup warning the user if they're about to overwrite a demo with the same name
  • Added a checkbox option to the recorder UI to auto fill demo name
  • Show the demo UI whilst recording when in debug camera
  • Wire slack bound to the mouse wheel directly instead of next slot/previous slot
  • Relaxed the seismic sensor distance checks to mitigate wall thickness
  • 'pipette' command can now copy items skin
  • Optimized electric heaters light
  • Updated fluid combiner and fluid splitter destruction sound
  • Added 'spawnview' command to spawn entity at the position and orientation of the camera
  • Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
  • Debug camera can now save any depth of field aper, blur, squeeze and barrel values
  • Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
  • Also added 'killallevents' to instantly kill any ongoing event
  • Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
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Fixed

  • Fixed barricades not being buildable on rocks & dirt paths around monuments
  • Fixed not being able to mount the CCTV station at Large Oil Rig
  • Fixed being able to scroll the Min/Max/Buffer fields on an Industrial Conveyor filter
  • Fixed parachutes not properly playing the pull cord animation if the player pulls the cord too quickly after dismounting
  • Fixed incorrect projectile invalidations on certain parts of the Cargo Ship
  • Fixed incorrect projectile invalidations on certain parts of Giant Excavator
  • Fixed incorrect projectile invalidations when shooting players on ziplines
  • Fixed electricity side inputs still adding active usage when directly wired to batteries with no components in between
  • Fixed a potential error when clearing wires
  • Fixed electric heaters not heating planters right in front of them
  • Fixed an issue with electric heaters shadow causing performance drops
  • Fixed fluid combiner and fluid splitter snapping issues
  • Fixed fluid combiner gibs using fluid splitter material
  • Fixed console command descriptions truncated to 100 characters
  • Fixed small and medium non-animated neon signs culling issue
  • Fixed wire isolation resetting itself when looking away in some cases
  • Fixed pulsed door controllers ending up in the wrong state in some cases
  • Fixed autoturrets being more "baitable" than before
  • Fixed ceiling light IO points being difficult to use
  • Fixed search light beam sometimes not showing
  • Fixed occlusion culling setting always turning itself back on when opening the game
  • Fixed monuments and caves intersecting with the water level causing projectile problems
  • Fixed one of the reasons causing players and animals to turn invisible
  • Fixed bug causing the Patrol Helicopter to fly under the ground and spam errors in console

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