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Features

  • •
    Dynamic NPC Vendor pricing
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    Creative Mode
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    Handcuffs
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    Prisoner Hood
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    Added motorbikes
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    Added pedal bikes
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    Travelling Vendor
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Improvements

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    Reduced memory usage by optimising the number of objects in the world
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    Increased the maximum number of water containers that can receive water from another container (3 -> 12)
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    Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
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    Play the old workbench open/close sounds when switching between tech tree tabs
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    Improved performance when switching between tech tree tabs
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    Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
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    Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
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    Optimised wire slack calculation
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    Allow demo recorder UI to be visible in debug camera view
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    Added a popup warning the user if they're about to overwrite a demo with the same name
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    Added a checkbox option to the recorder UI to auto fill demo name
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    Show the demo UI whilst recording when in debug camera
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    Wire slack bound to the mouse wheel directly instead of next slot/previous slot
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    Relaxed the seismic sensor distance checks to mitigate wall thickness
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    'pipette' command can now copy items skin
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    Optimized electric heaters light
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    Updated fluid combiner and fluid splitter destruction sound
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    Added 'spawnview' command to spawn entity at the position and orientation of the camera
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    Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
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    Debug camera can now save any depth of field aper, blur, squeeze and barrel values
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    Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
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    Also added 'killallevents' to instantly kill any ongoing event
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    Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
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Fixed

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    Fixed barricades not being buildable on rocks & dirt paths around monuments
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    Fixed not being able to mount the CCTV station at Large Oil Rig
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    Fixed being able to scroll the Min/Max/Buffer fields on an Industrial Conveyor filter
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    Fixed parachutes not properly playing the pull cord animation if the player pulls the cord too quickly after dismounting
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    Fixed incorrect projectile invalidations on certain parts of the Cargo Ship
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    Fixed incorrect projectile invalidations on certain parts of Giant Excavator
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    Fixed incorrect projectile invalidations when shooting players on ziplines
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    Fixed electricity side inputs still adding active usage when directly wired to batteries with no components in between
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    Fixed a potential error when clearing wires
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    Fixed electric heaters not heating planters right in front of them
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    Fixed an issue with electric heaters shadow causing performance drops
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    Fixed fluid combiner and fluid splitter snapping issues
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    Fixed fluid combiner gibs using fluid splitter material
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    Fixed console command descriptions truncated to 100 characters
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    Fixed small and medium non-animated neon signs culling issue
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    Fixed wire isolation resetting itself when looking away in some cases
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    Fixed pulsed door controllers ending up in the wrong state in some cases
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    Fixed autoturrets being more "baitable" than before
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    Fixed ceiling light IO points being difficult to use
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    Fixed search light beam sometimes not showing
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    Fixed occlusion culling setting always turning itself back on when opening the game
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    Fixed monuments and caves intersecting with the water level causing projectile problems
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    Fixed one of the reasons causing players and animals to turn invisible
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    Fixed bug causing the Patrol Helicopter to fly under the ground and spam errors in console

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