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Reduced memory usage by optimising the number of objects in the world
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Increased the maximum number of water containers that can receive water from another container (3 -> 12)
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Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
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Play the old workbench open/close sounds when switching between tech tree tabs
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Improved performance when switching between tech tree tabs
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Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
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Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
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Optimised wire slack calculation
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Allow demo recorder UI to be visible in debug camera view
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Added a popup warning the user if they're about to overwrite a demo with the same name
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Added a checkbox option to the recorder UI to auto fill demo name
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Show the demo UI whilst recording when in debug camera
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Wire slack bound to the mouse wheel directly instead of next slot/previous slot
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Relaxed the seismic sensor distance checks to mitigate wall thickness
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'pipette' command can now copy items skin
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Optimized electric heaters light
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Updated fluid combiner and fluid splitter destruction sound
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Added 'spawnview' command to spawn entity at the position and orientation of the camera
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Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
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Debug camera can now save any depth of field aper, blur, squeeze and barrel values
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Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
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Also added 'killallevents' to instantly kill any ongoing event
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Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters