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Features

  • Added Digital Clock
  • Added Wallpaper
  • New Colour Blind Accessibility Options
  • Re-enabled underground network layer
  • GCO Weapon attachment
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Improvements

  • Reworked all effects on the Patrol Helicopter and its weapons
  • Typing “quit grass” into the console will no longer quit the game, the command needs to be “quit” exactly
  • Implemented community UI PR #63 - Improved countdown formats (thanks DezLife)
  • Resized the Tutorial Button in the Main Menu
  • Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
  • Added input fields to the skin workshop item editor sliders, so you can type in values directly
  • A ton of localization improvements: right-to-left languages support, less truncated strings, and more screens translated
  • Improved building error messages clarity, added new detailed errors
  • Added error messages when failing to deploy the tin can alarm wire
  • Added a game tip explaining how to wire the tin can alarm
  • Dynamic vendor pricing now updates every 3 hours on monthly servers, 2 hours on biweekly and 1 hour on weekly
  • New convar for hiding clouds: 'global.disable_clouds'
  • 'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
  • Added 'refillvitalsall' command to refill the vitals of all players and bots active on the server
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Fixed

  • Fixed a case where switching HLOD convars would result in monument geometry not rendering
  • Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
  • Fixed car parts loot container sometimes spawning underground on junkpiles
  • Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
  • Fixed case where Bradley’s name/image would appear incorrectly on the death screen
  • Fixed right clicking pings on the map would delete random map markers, now deletes the pings
  • Fixed being able to dance while mounted
  • Removed a large invisible collider behind the interior ladder at Dome
  • Fixed game tips and chat being obscured by binoculars
  • Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
  • Picking up a door with a door controller attached now gives you back the door controller
  • Added two new prefabs for map makers to allow barricades in custom monuments
  • Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
  • Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
  • Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
  • Fixed Tin Can Alarm wire being deployable on terrain holes
  • Fixed IO hose grey missing material
  • Fixed some issues with train wagon uncoupling, this should behave much more reliably now
  • Fixed loot train wagon coupling points not always visually pointing towards the other coupling
  • Fixed a minor lighting bug on procedural roads
  • Fixed Pedal Trike behaving strangely sometimes, tipping over easily
  • Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
  • Fixed some problems with Motorbike Sidecar collisions
  • Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
  • Fixed cabin debris in the locomotive not using LODs correctly
  • Fixed Motorbike speedometer not showing speed when reversing
  • Fixed NPC vending machines not counting blueprint versions of objects correctly
  • Fixed Travelling Vendor killing sleepers at the side of the road
  • Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
  • Patrol Helicopter death state will no longer happily clip into ground
  • Nametags are now re-enabled when leaving a demo
  • Fixed refillvitals command showing a water damage indicator on screen when used
  • Fixed barricades deployable in Underwater Labs

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