-
•
Fixed a case where switching HLOD convars would result in monument geometry not rendering
-
•
Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
-
•
Fixed car parts loot container sometimes spawning underground on junkpiles
-
•
Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
-
•
Fixed case where Bradley’s name/image would appear incorrectly on the death screen
-
•
Fixed right clicking pings on the map would delete random map markers, now deletes the pings
-
•
Fixed being able to dance while mounted
-
•
Removed a large invisible collider behind the interior ladder at Dome
-
•
Fixed game tips and chat being obscured by binoculars
-
•
Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
-
•
Picking up a door with a door controller attached now gives you back the door controller
-
•
Added two new prefabs for map makers to allow barricades in custom monuments
-
•
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
-
•
Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
-
•
Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
-
•
Fixed Tin Can Alarm wire being deployable on terrain holes
-
•
Fixed IO hose grey missing material
-
•
Fixed some issues with train wagon uncoupling, this should behave much more reliably now
-
•
Fixed loot train wagon coupling points not always visually pointing towards the other coupling
-
•
Fixed a minor lighting bug on procedural roads
-
•
Fixed Pedal Trike behaving strangely sometimes, tipping over easily
-
•
Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
-
•
Fixed some problems with Motorbike Sidecar collisions
-
•
Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
-
•
Fixed cabin debris in the locomotive not using LODs correctly
-
•
Fixed Motorbike speedometer not showing speed when reversing
-
•
Fixed NPC vending machines not counting blueprint versions of objects correctly
-
•
Fixed Travelling Vendor killing sleepers at the side of the road
-
•
Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
-
•
Patrol Helicopter death state will no longer happily clip into ground
-
•
Nametags are now re-enabled when leaving a demo
-
•
Fixed refillvitals command showing a water damage indicator on screen when used
-
•
Fixed barricades deployable in Underwater Labs