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Features

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    Added hand-held Diver Propulsion Vehicle (DPV)
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    New NPC’s, Planters and Food Caches at Water Wells
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    Refreshed Divesites with new art and buoys
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    Legacy Woodpiles
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    Radioactive Water
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    New Radtown monument
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    New rivers
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    Added a new Note world model
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    New cliffs added to procedural map
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    New coastal rocks added to the shore
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    Revamped rock formations
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Improvements

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    Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
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    Spray Can will now default to the last used Shipping Container colour when opening the radial menu
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    Improved server performance of Fog Machine
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    Minor memory usage improvement for most server side loot containers
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    Nametags are now reenabled when leaving a demo
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    Wallpapers can now be deployed on the hardside of building blocks, if inside your base
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    Repair bench UI now shows required ingredients as icons instead of texts
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    The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
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    Increased the wallpaper spray can use distance from 3 to 5 meters
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    Moved the language menu to the options menu
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    The game will now select your system's language when booted for the first time
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    Improved water system
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    Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
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    Improved visuals where the river exit meets the ocean, they now blend seamlessly
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Fixed

  • •
    Fixed concrete barricade not showing correct skin at a distance
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    Fixed small holes in the two armoured vehicle modules that could let bullets pass through
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    Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
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    Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
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    Fixed the F1 console allowing rich text to affect the printed response
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    Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
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    Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
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    Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
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    Fixed submarine able to kill players though a surface
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    Fixed Spray Can not appearing in craft menu when searching for “can”
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    Fixed some meshes in Outpost not lowering detail properly
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    Fixed a variety of locations in cave structures that would render incorrectly
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    Helicopters now play damaged FX alongside destroyed FX when crashing
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    Fixed snow effects not working on a bunch of entities
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    Fixed backpacks remaining locked when killed during surrendering
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    Fixed clearinventory command NREs
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    Fixed the recently added modded prevent building prefabs not working as intended
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    Fixed wallpaper store page wainscoting preview not cycling through variations
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    Fixed paddling and above ground pools showing power usage 0
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    Fixed truncated text in various UI screens for certain languages
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    Fixed a few English typos across the game
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    Fixed instant camera world model LODs
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    Fixed not being able to move after closing canvas drawing UI with chat open
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    Fixed placement of deployables on water from underwater
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    Fixed blueprints not being able to be learned from the player's backpack
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    Fixed admins in god mode taking 1 bleed damage on fall
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    Fixed lockers having no condition when picked up

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