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World Update 2.0

Explore a whole new world with new stunning cliffs, rock formations, unique environments, enhanced rivers, and more! Introducing the High Caliber Revolver, Radtown, Frontiersman pack, plus the usual bug fixes & QoL changes!

03 October 2024
DEVBLOG
One of the emblematic locations from legacy Rust makes a comeback: Radtown.
We turned this monument from a bunch of blocky garage buildings, into a refreshed new gameplay space. We tried to preserve the proportions and purpose of each location while opening up new paths and adding way to improve the flow of movement and cover throughout.

Exteriors

Interiors

We have completely reworked all cliffs in the game. The new cliffs come in two types, tall coastal cliffs placed close to the ocean and sloped inland cliffs covering hills and mountains.

A lot of effort was made into making them not only look realistic, but also easy to traverse. You can run up the inland cliffs with ease, while the coastal cliffs can be scaled by jumping on the rocky ledges and protrusions. 

In addition we have added many new coastal rocks close to the shore to further spice up the world.
We have completely revamped all large rock formations in the game and decided to bring back some of the old fan favorites.

Formations such as the god rock, anvil rock and arch rock all return to the game. Completely new rock formations have been added and some of them even spawn off shore allowing for more base building possibilities than ever before.
In Rust, you will now find several different canyons, lakes, and oasis of various sizes in each procedurally generated map.

Canyons, Lakes, and Oases – each offering a fresh way to play with their own pros and cons. Canyons provide narrow pathways for ambushes but can be risky to navigate. Lakes create opportunities for resource gathering and farming but leave you vulnerable in open water. Oases are lush safe havens with valuable resources but will become hotspots for fierce competition.

Canyons

These towering landscapes offer fresh opportunities for ambushes and base building. While the narrow pathways and steep drops make for thrilling combat and strategic locations.
Canyons can be rich in resources, but don't get too greedy and get caught out.


lakes

These scenic water bodies add a new twist to the gameplay, offering great spots for fishing, resource gathering, farming and base-building by the shore. However, the open water leaves you exposed to attacks, and swimming can slow you down when trying to make a quick escape.

Oasis

These are rare paradises amidst the harsh desert. These lush areas are perfect for setting up base, gathering, farming, and finding vital resources like water. But be warned: Oases will attract other players looking to take advantage of these havens.

Rivers are now longer, flow more naturally, and widen the longer they get. This as well as the new unique environments required a larger water system overhaul to support different water types at any altitude.
The ocean is now fully culled underneath the terrain, and lakes no longer stretch beyond their boundaries. Overall, it's a much more robust and future proof system.

The High Calibre Revolver is a hand-crafted, single-action revolver that uses 5.56 ammo. Built for precise, long-range shots rather than rapid fire, it demands a steady hand for maximum accuracy. Its slower fire rate reflects the single-action design, but the power and precision make each shot count.


Unlockable at a Tier 2 workbench, the High Calibre is for survivors who prioritize accuracy and impact over speed.
Welcome back wood piles! These will spawn in the snow, and temperate biomes.
They function just like our traditional ore piles, but for wood! Harvestable with a rock, hatchet or chainsaw. A great source of wood early in the game to start off your Rust journey. 

Ocean Wreck Buoys

We’ve remodelled the old floating bottle indicators on the surface of dive sites into more solid buoys. They are much more visible which will help with finding dive sites.

Dive Sites

The Dive Sites themselves have been refreshed this month, with an entirely new set of three possible options replacing the old sites. All sites now spawn the same amount of loot (6 crates). Each site has new unique environment art and topology. 

Flora and Fauna

Alongside the new Buoys and Dive Sites, we've overhauled the underwater foliage with a graphical update, and tweaked the visuals on fish so they behave more naturally. You might even find a couple of other critters down there.
We've added small new handheld dive vehicle this month. The DPV can be crafted and kept in your inventory until you need it.
It's then used like so:
- Select it and deploy it into any water that's at least 1 metre deep
- Interact with the fuel tank and add some low grade fuel
- "Mount" it to hold onto the handles and drive it around

Using the DPV, you can travel underwater significantly faster than you could by swimming. Once you're done with it, simply dismount and pick it up. Fuel will automatically be removed and added to your inventory, or dropped if you don't have any space.

Note: Currently players will need to manually remove fuel before picking up the DPV. This will be corrected in a hotfix asap

Waterwells aren’t exactly the most popular monument in Rust, so this month we decided to make them a little more interesting. You will now find a new vendor at some Water Wells that can offer a random selection of teas and farming equipment that shuffles every 30 minutes.
What’s special about this NPC is that this is the first vendor that is available in non safe zones. This means they can be killed! If that happens they will respawn after a while, but that won’t trigger the vendor to refresh or have any loot so there’s no real purpose. Try and be nice!
You will also find a new food cache with basic teas and high quality food items, and some planters that are automatically filled with random plants periodically. These plants have a high priority of having good genes, so they’re a great way to give your farm base a quick boost.
We've added a new gameplay feature to the world: Radioactive Water!
This is available at two locations in the new Radtown monument. Players will be able to harvest it with any regular water container, be it: a bota bag, water jug or the tanker module for vehicles.
Radioactive Water has a few properties: splashing it on plants will instantly kill them, splashing it on players (via throwing your water from a container, or via a sprinkler) will irradiate them. Carrying a large amount of it in your inventory will damage you, and finally looting a players body will irradiate you if there's enough radioactive water in their inventory.

These properties make Radioactive Water a great choice for a number of things: from instantly resetting your farm, to being a great counter to those players raiding you in full gear.
The backend work done on Radioactive Water opens up a number of gameplay possibilities in the future as any item (in code) can now be marked as Radioactive.
We can't wait to see what creations you come up with!
This month we're introducing a new addition to Rust's permanent store, the Frontiersman Pack.

The pack includes three items: Frontier Hazmat Suit, Frontier Hatchet, Blunderbuss


Frontiersman hazmat suit

The Frontiersman Hazmat is a handcrafted survival suit, built for those who brave the wilderness. Forged from durable felt and leather, it’s designed to shield its wearer from the harsh weather, unseen enemies, and the dangers of the wild. The Frontiersman suit is a hazmat replacement skin that can be applied while crafting the hazmat or skinned using the repair table. The Frontiersman suit offers no in-game bonuses.

Blunderbuss

The Blunderbuss is a handcrafted, frontier-inspired shotgun that brings a classic, rugged aesthetic to the Double Barrel. This skin reimagines the weapon, turning it into a more traditional tool of survival from a bygone era.

Frontier hatchet

Inspired by the traditional tomahawk, featuring a rugged design with several charms attached. This unique skin transforms the hatchet into a symbol of frontier survival.

Available now on the item store.
Based on your feedback following last month’s wallpaper release, you can now place wallpapers on building block hardsides, but only inside your base!

Any exposed hardside wallpaper will be removed by the next decay tick.
Spray Can Improvements
Spray Can will now remember the shipping container colour through deaths and restarts
Note World Model
Note World Model Added
Underwater Visibility
Underwater visibility improved, allowing for enhanced long-distance sight
Repair Bench
The repair bench now displays icons alongside text for repair costs.

October 12th - October 19th!

Join us and Rustafied for the annual Charitable Rust

The main event takes place on October 12th from 11:00AM EDT until 11:00PM EDT On Rustafied's Twitch channel.  Tune in for tons of mini games, talent shows, and some of your favorite creators battling it out in Rust Reborn's Bedwars!  Check out the full schedule here.

There will be 4 store items this year.  Proceeds go toward the Direct Relief Charity.  These store items will be account bound. Meaning, you will not be able to sell or trade them once purchased.
You will be able to collect all the Twitch drops for the remainder of the week on any Rust stream with drops enabled!

To celebrate the release of The World Update 2.0, Rust is now 40% off until October 8th!

Whether you want to role play, survive as a solo, find a new duo partner, or finally join your friend's clan, The World Update 2.0 is here to bring a fresh new feel to Rust for you to explore!

Or why not use The World Update 2.0 sale to gift Rust to that friend that would make a good survival partner?

There’s no better time to jump in to build, explore, raid, and survive with legacy items returning, new weapons and a hazmat, a new monument, AND the newly tuned terrain!

Head over to Steam to save 40%

We've been working on a bunch of new Steam points store graphics.

From animated backgrounds, animated stickers, emoticons, and animated avatar frames, you've now finally got something to spend all of those points on, while showing off your love for Rust on your Steam profile.
Head over to the Steam Points store to check them out now.
If you're a map maker, please note that next month, we'll be removing the old rock and cliff assets from the game. Map makers should update their maps with the new rock assets to maintain compatibility.

The reason we're removing the old assets is to ensure we're keeping the game running as optimal as possible, and not needlessly loading unused assets into memory.

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Features

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
  • New Radtown monument
  • New rivers
  • Added a new Note world model
  • New cliffs added to procedural map
  • New coastal rocks added to the shore
  • Revamped rock formations
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Improvements

  • Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • Improved server performance of Fog Machine
  • Minor memory usage improvement for most server side loot containers
  • Nametags are now reenabled when leaving a demo
  • Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • Repair bench UI now shows required ingredients as icons instead of texts
  • The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • Increased the wallpaper spray can use distance from 3 to 5 meters
  • Moved the language menu to the options menu
  • The game will now select your system's language when booted for the first time
  • Improved water system
  • Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • Improved visuals where the river exit meets the ocean, they now blend seamlessly
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Fixed

  • Fixed concrete barricade not showing correct skin at a distance
  • Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • Fixed the F1 console allowing rich text to affect the printed response
  • Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • Fixed submarine able to kill players though a surface
  • Fixed Spray Can not appearing in craft menu when searching for “can”
  • Fixed some meshes in Outpost not lowering detail properly
  • Fixed a variety of locations in cave structures that would render incorrectly
  • Helicopters now play damaged FX alongside destroyed FX when crashing
  • Fixed snow effects not working on a bunch of entities
  • Fixed backpacks remaining locked when killed during surrendering
  • Fixed clearinventory command NREs
  • Fixed the recently added modded prevent building prefabs not working as intended
  • Fixed wallpaper store page wainscoting preview not cycling through variations
  • Fixed paddling and above ground pools showing power usage 0
  • Fixed truncated text in various UI screens for certain languages
  • Fixed a few English typos across the game
  • Fixed instant camera world model LODs
  • Fixed not being able to move after closing canvas drawing UI with chat open
  • Fixed placement of deployables on water from underwater
  • Fixed blueprints not being able to be learned from the player's backpack
  • Fixed admins in god mode taking 1 bleed damage on fall
  • Fixed lockers having no condition when picked up

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