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Overhauled horses
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Horses now increase comfort from a fire when in proximity
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Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
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Improved the client performance of moving vehicles
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Various client optimisation when opening/closing the main menu, inventory and other UI screens
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Players can now pick up any sleeping bag as long they are in TC range
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Can now reskin IO deployables with the spray can without disconnecting it entirely
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Static payphones now have more accurate grid numbers in their phone directory
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Phones can now have names up to 30 characters long
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Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
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Added squeeze, barrel and current bone parent readouts to the debug cam info readout
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Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
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Added teleportteam2me command, will use the local players team or the provided team id
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Added a toggle to the Admin F1 UGC panel to hide wanted posters
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Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
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Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
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Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
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Added “debug.deleteentitybyid” convar
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Fixed ClearUGCByPlayer convar requiring the player to be online
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Admin ESP features can now be used in first person when spectating
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Can now loop the entire timeline (Demo Editor)
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Allow spaces in shot and folder names (Demo Editor)
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Automatically switch control to the camera when a shot recording starts (Demo Editor)
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Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
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Backpacks and shields can now be used with weapon racks.
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Improved performance in the workshop menu. Both when open and after the window is closed.
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Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
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Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
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Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
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Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
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Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
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Admin: Added clear_trees_radius to clear all trees in a radius form the player
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Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
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Improved TAA implementation by reducing blurring and artifacting.
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ServerProfiler: added linux binary
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ServerProfiler: reduced capture overhead
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Horses now use anisotropic materials for more realistic hair shading
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Admin :'chat.mutelist' now exposes SteamID's