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Features

  • Added Primitive game mode
  • Added Shields
  • Added Catapult
  • Added Siege Tower
  • Added Ballista
  • Added Battering Ram
  • Added 4 Shot Mini Crossbow
  • Added DLAA option to the graphics menu
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Improvements

  • Overhauled horses
  • Horses now increase comfort from a fire when in proximity
  • Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
  • Improved the client performance of moving vehicles
  • Various client optimisation when opening/closing the main menu, inventory and other UI screens
  • Players can now pick up any sleeping bag as long they are in TC range
  • Can now reskin IO deployables with the spray can without disconnecting it entirely
  • Static payphones now have more accurate grid numbers in their phone directory
  • Phones can now have names up to 30 characters long
  • Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
  • Added squeeze, barrel and current bone parent readouts to the debug cam info readout
  • Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
  • Added teleportteam2me command, will use the local players team or the provided team id
  • Added a toggle to the Admin F1 UGC panel to hide wanted posters
  • Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
  • Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
  • Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
  • Added “debug.deleteentitybyid” convar
  • Fixed ClearUGCByPlayer convar requiring the player to be online
  • Admin ESP features can now be used in first person when spectating
  • Can now loop the entire timeline (Demo Editor)
  • Allow spaces in shot and folder names (Demo Editor)
  • Automatically switch control to the camera when a shot recording starts (Demo Editor)
  • Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
  • Backpacks and shields can now be used with weapon racks.
  • Improved performance in the workshop menu. Both when open and after the window is closed.
  • Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
  • Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
  • Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
  • Admin: Added clear_trees_radius to clear all trees in a radius form the player
  • Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
  • Improved TAA implementation by reducing blurring and artifacting.
  • ServerProfiler: added linux binary
  • ServerProfiler: reduced capture overhead
  • Horses now use anisotropic materials for more realistic hair shading
  • Admin :'chat.mutelist' now exposes SteamID's
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Fixed

  • Fixed F1 Grenades not saving Specular maps on the Community Workshop.
  • Fixed Lumberjack Hoodie not rendering when equipped.
  • Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
  • Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
  • Fixed missing Chinese, Japanese and Korean characters in the UI
  • Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
  • Dropped pumpkins no longer roll indefinitely
  • Fixed spraying the factory skin twice would result in a broken texture
  • Fixed some packs in the store displaying their store page incorrectly at low UI scale
  • Fixed fish traps needing to be reset after a server restart
  • Fixed a calculation error when applying dynamic pricing to a vending machine sale
  • Fixed holosights looking different based on the accessibility colour selected while in NVG
  • Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
  • Fixed occasional errors when saving shots (Demo Editor)
  • Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
  • Fixed Ice Assault Rifle's name and description to be in line with other similar items.
  • Fixed an issue with player inventory being locked if kicked when surrendering.
  • Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
  • Submarines can no longer be stolen when purchased at Fishing Village.
  • Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
  • The patrol helicopter will no longer shoot at scientists.
  • Remove an error logged by wolves that could spam server logs.
  • Fixed DLSS Ultra Performance Mode artifacts.
  • Fixed formatting issues with importing and exporting normal maps via the workshop.
  • Fixed Fishing Villages spawning too close to harbor
  • Fixed Cargoship being able to abduct NPC's
  • Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
  • Fixed respawning static planter causing hash conflicts on sockets
  • Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
  • Ensured phrases are translated properly on Vending Machine stats panel
  • Fixed death and auth commands not working for locks on tool cupboards

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