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Features

  • •
    Added Primitive game mode
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    Added Shields
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    Added Catapult
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    Added Siege Tower
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    Added Ballista
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    Added Battering Ram
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    Added 4 Shot Mini Crossbow
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    Added DLAA option to the graphics menu
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Improvements

  • •
    Overhauled horses
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    Horses now increase comfort from a fire when in proximity
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    Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
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    Improved the client performance of moving vehicles
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    Various client optimisation when opening/closing the main menu, inventory and other UI screens
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    Players can now pick up any sleeping bag as long they are in TC range
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    Can now reskin IO deployables with the spray can without disconnecting it entirely
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    Static payphones now have more accurate grid numbers in their phone directory
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    Phones can now have names up to 30 characters long
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    Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
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    Added squeeze, barrel and current bone parent readouts to the debug cam info readout
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    Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
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    Added teleportteam2me command, will use the local players team or the provided team id
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    Added a toggle to the Admin F1 UGC panel to hide wanted posters
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    Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
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    Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
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    Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
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    Added “debug.deleteentitybyid” convar
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    Fixed ClearUGCByPlayer convar requiring the player to be online
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    Admin ESP features can now be used in first person when spectating
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    Can now loop the entire timeline (Demo Editor)
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    Allow spaces in shot and folder names (Demo Editor)
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    Automatically switch control to the camera when a shot recording starts (Demo Editor)
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    Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
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    Backpacks and shields can now be used with weapon racks.
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    Improved performance in the workshop menu. Both when open and after the window is closed.
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    Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
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    Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
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    Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
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    Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
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    Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
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    Admin: Added clear_trees_radius to clear all trees in a radius form the player
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    Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
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    Improved TAA implementation by reducing blurring and artifacting.
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    ServerProfiler: added linux binary
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    ServerProfiler: reduced capture overhead
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    Horses now use anisotropic materials for more realistic hair shading
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    Admin :'chat.mutelist' now exposes SteamID's
handyman

Fixed

  • •
    Fixed F1 Grenades not saving Specular maps on the Community Workshop.
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    Fixed Lumberjack Hoodie not rendering when equipped.
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    Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
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    Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
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    Fixed missing Chinese, Japanese and Korean characters in the UI
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    Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
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    Dropped pumpkins no longer roll indefinitely
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    Fixed spraying the factory skin twice would result in a broken texture
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    Fixed some packs in the store displaying their store page incorrectly at low UI scale
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    Fixed fish traps needing to be reset after a server restart
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    Fixed a calculation error when applying dynamic pricing to a vending machine sale
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    Fixed holosights looking different based on the accessibility colour selected while in NVG
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    Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
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    Fixed occasional errors when saving shots (Demo Editor)
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    Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
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    Fixed Ice Assault Rifle's name and description to be in line with other similar items.
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    Fixed an issue with player inventory being locked if kicked when surrendering.
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    Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
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    Submarines can no longer be stolen when purchased at Fishing Village.
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    Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
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    The patrol helicopter will no longer shoot at scientists.
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    Remove an error logged by wolves that could spam server logs.
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    Fixed DLSS Ultra Performance Mode artifacts.
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    Fixed formatting issues with importing and exporting normal maps via the workshop.
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    Fixed Fishing Villages spawning too close to harbor
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    Fixed Cargoship being able to abduct NPC's
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    Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
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    Fixed respawning static planter causing hash conflicts on sockets
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    Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
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    Ensured phrases are translated properly on Vending Machine stats panel
  • •
    Fixed death and auth commands not working for locks on tool cupboards

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