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Features

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    Cooking Workbench
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    Chicken Coop
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    Bees
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    Beehives
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    Engineering Workbench
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    Triangle Planters (with Railroad version)
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    8 new cookable Pies
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    Bread
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    3 new cosmetic flowers
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    Plant Pot
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    Honey
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    New crop - Wheat
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    New Harvesting Tea
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    New Cooling and Warming Teas
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    Armour Slots + 3 craftable inserts
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    Hopper
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    Food Spoiling
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    New meat models
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    Item Ownership
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Improvements

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    Overhauled many of the explosions in the game.
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    Chicken model improvement and new animations
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    Overhauled Graphics settings
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    Fridge now requires power
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    Horses now gain a speed boost after consuming an apple for 1 minute
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    Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
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    Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
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    Horses now accelerate to max speed faster while holding Shift
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    Can now see plant genetics and beehive nucleus grades on vendor ui
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    Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
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    Max drone range increased to 600m, increased HP from 100 > 200
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    Railroad planters are now skins of the normal planters, compatible with Spray Can
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    Can no longer toggle Search Lights on and off rapidly
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    The limit flashing option will now disable Strobe Lights
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    Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
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    Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
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    Improved server performance of all remotely controlled entities (drones, CCTV cameras)
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    Improved server and client performance of all electrical IO entities
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    Improved client performance when holding a wire tool in large bases
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    Improved general physics query performance by ignoring terrain holes faster
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    Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
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    Fixed a performance issue when using a flamethrower around Launch Site
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    Optimised Smoke Grenades and their effect on player fog overlay
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    Massively improved DDraw performance
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    UI Scale slider now applies new scale when the mouse is released
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    Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
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    Console command history now persists between sessions
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    Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
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    New food cache, medieval door and berry bush modding prefabs
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    Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
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    Improved behaviour of parented players on Tugboats as they sink
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    Can now hide the plant genetic display when looking at plants
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    Last selected colour now persists when exiting and re-entering the painting UI
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    Improved time precision of the electric Timer Switch
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    Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
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    Dropped Apples won't roll as much when dropped on the ground
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    Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
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    Server Profiler Memory Tracking
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    Added a radial option to toggle the display of the Growable UI
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    Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
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    Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
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    Added command 'killallplayersradius': kill all players within the given radius
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    'ent kill' command now ignores gibs
handyman

Fixed

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    Fixed lag caused by new Steam friends integration when player has lots of friends
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    Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
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    Fixed horses levitating after ragdolling
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    Fixed horses ragdolling multiple times from a single impact
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    Fixed Battering Ram taking collision damage from very small collisions
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    Fixed being able to deploy siege weapons under train carriages
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    Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
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    Fixed broken shields not being repairable
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    Fixed trains not destroying barriers
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    Fixed a case where shooting at a player after they were ragdolled could result in invalids
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    Fixed mini crossbow iron sight not being perfectly centered
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    Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
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    Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
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    Fixed tea effects not expiring if they were active during a server restart
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    Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
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    Fixed Siren Light culling too early
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    Fixed horse Dung culling too early
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    Fixed culled lights occasionally flickering on and off at a distance
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    Fixed Electric Heater lights staying on when unpowered
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    Fixed camera and player spinning when entering/exiting a parenting volume in demos
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    Fixed camera error in third person in demos
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    Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
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    ‘Takehiresscreenshot’ command now works if TSSAA is active
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    Fixed incorrect green laser light translation key
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    Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
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    Fixed physics issue with horses attached to siege weapons
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    Fixed viewmodel error when previewing a weapon in the Workshop submit scene
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    Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
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    Fixed getting messages from users who share Steam groups but are not friends appearing in-game
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    Fixed demo button appearing in the Main menu if the player has no demos locally
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    Fixed teammates getting horse control tips if a team member mounts a horse
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    Fixed RF receiver visually appearing activated when it wasn’t
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    Moved the RF broadcaster reserved frequency error to a localized toast
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    Fixed incorrect description of Set Target option of IO Counter
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    Grenades now show their throw animation when first person spectating
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    Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
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    Fixed wolves sometimes appearing as sliding when they come into range
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    Fixed memory leak in RCON and Rust+ server websocket system
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    Fixed ballista sometimes not mountable on uneven terrain
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    Fixed kickall command using the second argument instead of the first for the kick reason
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    Fixed some issues with the Arabic font causing some texts to disappear
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    Fixed bullet impact effects scale
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    Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
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    Fixed many item icons appearing pixelated when playing at high resolutions
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    Fixed junkpiles despawning earlier than expected when loot is taken
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    Fixed trains not colliding with barricades
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    Fixed F1 console not showing if a command was clientside or serverside
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    Fixed signs not saving last color when entering paint mode
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    Fixed camper bed map icon not disappearing right away when unclaimed
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    Fixed siege weapons floating at terrain holes
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    Fixed another issue causing inflated vending stats

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