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Fixed lag caused by new Steam friends integration when player has lots of friends
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Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
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Fixed horses levitating after ragdolling
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Fixed horses ragdolling multiple times from a single impact
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Fixed Battering Ram taking collision damage from very small collisions
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Fixed being able to deploy siege weapons under train carriages
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Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
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Fixed broken shields not being repairable
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Fixed trains not destroying barriers
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Fixed a case where shooting at a player after they were ragdolled could result in invalids
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Fixed mini crossbow iron sight not being perfectly centered
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Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
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Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
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Fixed tea effects not expiring if they were active during a server restart
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Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
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Fixed Siren Light culling too early
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Fixed horse Dung culling too early
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Fixed culled lights occasionally flickering on and off at a distance
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Fixed Electric Heater lights staying on when unpowered
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Fixed camera and player spinning when entering/exiting a parenting volume in demos
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Fixed camera error in third person in demos
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Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
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‘Takehiresscreenshot’ command now works if TSSAA is active
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Fixed incorrect green laser light translation key
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Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
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Fixed physics issue with horses attached to siege weapons
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Fixed viewmodel error when previewing a weapon in the Workshop submit scene
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Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
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Fixed getting messages from users who share Steam groups but are not friends appearing in-game
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Fixed demo button appearing in the Main menu if the player has no demos locally
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Fixed teammates getting horse control tips if a team member mounts a horse
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Fixed RF receiver visually appearing activated when it wasn’t
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Moved the RF broadcaster reserved frequency error to a localized toast
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Fixed incorrect description of Set Target option of IO Counter
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Grenades now show their throw animation when first person spectating
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Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
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Fixed wolves sometimes appearing as sliding when they come into range
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Fixed memory leak in RCON and Rust+ server websocket system
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Fixed ballista sometimes not mountable on uneven terrain
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Fixed kickall command using the second argument instead of the first for the kick reason
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Fixed some issues with the Arabic font causing some texts to disappear
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Fixed bullet impact effects scale
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Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
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Fixed many item icons appearing pixelated when playing at high resolutions
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Fixed junkpiles despawning earlier than expected when loot is taken
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Fixed trains not colliding with barricades
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Fixed F1 console not showing if a command was clientside or serverside
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Fixed signs not saving last color when entering paint mode
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Fixed camper bed map icon not disappearing right away when unclaimed
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Fixed siege weapons floating at terrain holes
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Fixed another issue causing inflated vending stats