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Features

  • •
    Added jungle biome
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    Rivers are now longer, wider and deeper and require swimming to cross them
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    New Ziggurat monument
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    New Jungle Remnants monuments
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    New Boomerang weapon
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    New Blow Pipe weapon (with 4 darts)
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    Snakes
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    Crocodiles
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    Tigers
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    Panthers
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    New Vine Swinging trees
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    Big cat pie
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    Hunter vision
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Improvements

  • •
    Sunlight stat on chickens now increases much faster
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    Chicken coop has been resized to more neatly fit on a single foundation (and has snapping)
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    Added a freezing icon when an item is being refrigerated
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    Vending Machine can now operate as a Fridge
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    Re-enabled network cache on many IO entities (improved server performance)
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    Improved rendering performance of powered Industrial Conveyors
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    Added Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage Box
  • •
    Added Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag Barricade
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    Improved interior UV's for Wood Storage Box, improving the look of transparent skins
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    Rustige Egg specular glare is now balanced across all variants
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    Increased Locker skinned texture resolution
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    Improved Hatchet Third-Person model and LODs
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    Poison vital UI now appears when you're poisoned
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    Added weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnable
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    Added interior geometry and UV's for Large Wood Box, allowing for better transparency usage
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    Item asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom name
  • •
    Rivers and lakes now have underwater effects
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    Improved underwater visuals
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    Projectiles will no longer clip into the camera when throwing (grenades, etc.)
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Fixed

  • •
    Fixed horses not triggering laser detectors
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    Fixed being able to mute some game sounds when changing audio setting
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    Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
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    Fixed destroyed bags turning back into regular bags on server restart (softcore)
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    Fixed container not preserving the correct amount of loot when destroyed (softcore)
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    Fixed being able to lose items by reskinning high gates while dropped items are nearby
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    Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
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    Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
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    Fixed computer station being used to clip through doors
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    Fixed an issue that allowed players to stop auto turrets from firing
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    Fixed some formatting issues when displaying non-English characters in the chat
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    Can no longer put out satchels through walls with the water pistol
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    Fixed error when painting on spinning sign
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    Fixed ‘ent auth’ command not working on tugboats
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    Fixed dropping an item while dancing resulting in an invisible local weapon
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    Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
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    Fixed flamethrowers marked as shield compatible in the UI
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    Can no longer cover ladder hatches with rugs
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    Fixed the interior boxes on the hackable crate sometimes disappearing
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    Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
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    Event lootboxes can now fill the hotbar if inventory is full
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    Fixed Miner Hat reverting to vanilla skin while on
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    Fixed a case where XOR switches incorrectly send power on server restart
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    Fixed door gibs not reflecting door skin
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    Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
  • •
    Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
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    Fixed Crossbow's UVs in Third-Person, they now display skins correctly
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    Fixed Hatchet's UVs in Third-Person, they now display skins correctly
  • •
    Fixed LR300's normals on dust cover in First-Person
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    Fixed Custom SMG displaying incorrect material on the grip in First-Person
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    Fixed NRE with F1 Grenade in Workshop Scene
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    Fixed player hands appearing red in Workshop Scene
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    Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
  • •
    Miner's Hat now uses correct Specular workflow
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    Miner's Hat now displays skins correctly when the light is turned on
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    Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
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    Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
  • •
    Fixed an exploit allowing heavy armor on horseback

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