-
•
Fixed horses not triggering laser detectors
-
•
Fixed being able to mute some game sounds when changing audio setting
-
•
Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
-
•
Fixed destroyed bags turning back into regular bags on server restart (softcore)
-
•
Fixed container not preserving the correct amount of loot when destroyed (softcore)
-
•
Fixed being able to lose items by reskinning high gates while dropped items are nearby
-
•
Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
-
•
Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
-
•
Fixed computer station being used to clip through doors
-
•
Fixed an issue that allowed players to stop auto turrets from firing
-
•
Fixed some formatting issues when displaying non-English characters in the chat
-
•
Can no longer put out satchels through walls with the water pistol
-
•
Fixed error when painting on spinning sign
-
•
Fixed ‘ent auth’ command not working on tugboats
-
•
Fixed dropping an item while dancing resulting in an invisible local weapon
-
•
Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
-
•
Fixed flamethrowers marked as shield compatible in the UI
-
•
Can no longer cover ladder hatches with rugs
-
•
Fixed the interior boxes on the hackable crate sometimes disappearing
-
•
Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
-
•
Event lootboxes can now fill the hotbar if inventory is full
-
•
Fixed Miner Hat reverting to vanilla skin while on
-
•
Fixed a case where XOR switches incorrectly send power on server restart
-
•
Fixed door gibs not reflecting door skin
-
•
Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
-
•
Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
-
•
Fixed Crossbow's UVs in Third-Person, they now display skins correctly
-
•
Fixed Hatchet's UVs in Third-Person, they now display skins correctly
-
•
Fixed LR300's normals on dust cover in First-Person
-
•
Fixed Custom SMG displaying incorrect material on the grip in First-Person
-
•
Fixed NRE with F1 Grenade in Workshop Scene
-
•
Fixed player hands appearing red in Workshop Scene
-
•
Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
-
•
Miner's Hat now uses correct Specular workflow
-
•
Miner's Hat now displays skins correctly when the light is turned on
-
•
Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
-
•
Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
-
•
Fixed an exploit allowing heavy armor on horseback