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Features

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    Added blueprint fragments
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    Added crosshair customization
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    Added the small spike trap
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    Added a storage slot to drones
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    Added shore crate
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    Added bicycle bunnyhopping
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Improvements

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    Reworked the hackable crate and elite crate loot tables
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    Smoothed the cargo path shown on the map so it doesn't look too jagged
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    Cargo doesn't go around oil rigs anymore
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    Optimised UI overhead caused by animators and scroll views
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    Optimised store UI VRAM overhead
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    Optimised the time spent on checking building privilege when looking at codelocks
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    Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
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    Added warning if trying to research a DLC item and that associated DLC is not owned
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    Replaced some monument notification toast messages with sound effects
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    Added new third person attack animation state for the chainsaw
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    Updated sound effects for the chainsaw
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    Various different sound and visual effects for the chainsaw now play in both first and third person
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    Server Occlusion grid generation should be upwards of 50% faster
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    Restricted certain convars behind RCON access only
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    Optimized windows server console to reduce lag when logging many messages
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    Improved the 'test generator': added snapping and fixed broken colliders
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    Added modding support for drone tax
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    Added modding support for max health
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    Added modding support for melee weapon throwable
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    Added modding support for entity sale
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    Added modding support for dropped items
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    Added modding support for custom item icons
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    Added modding support for vitals
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    Added toggleable logging of stability updates
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    Added "ent scale" command
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    Added analytics for twig building cost, puzzle resets & texture memory usage
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    Added additional CUI modding support
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    Added map url to server tags
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    Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
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    Added "logentityspawntime" command for admins to log how long admins take to spawn on client
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    Added logging of all admin commands ran on the server inside "command_DATE.log" file
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    Improved the building guide mesh shader
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    Added puzzles to radtown, ferry terminal and sphere tank
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    Added a recycler to sphere tank
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    Buffed mission rewards across the board
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    Added skin support to the bed
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    Added debug `print_topologies` command
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    Added debug `fillmounts` command
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    Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
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    Added crafting quality tea stats in the information panel
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    On a map mismatch the client will now automatically re-download the map file
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    Shuffled loot spawns across most monuments
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    Moved most monument diesel spawns behind puzzle doors
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    Improved the collider of high wooden walls
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    Added snapping support to the admin test generator
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    Small Oilrig can no longer spawn in tier 0
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    Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
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    Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
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    Tool cupboard UI calculations now take into account the server value of decay.scale
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    Bears now harvest for 20 meat instead of 19
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    Chinook crate will now choose with monument to drop at more randomly
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    Increased the range of catapults, reduced reload time
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    Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
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    Increased damage of the propane explosive bomb
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    Added admin `enable_marker_teleport` command
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    Added colour picker for colour fields in the workshop scene
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    Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
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    Added a button in the workshop scene to toggle visibility of the player model
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    Reworked workshop scene item selection from a dropdown to a list with searchbar
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    Added field in the workshop scene to set a custom icon for an uploaded workshop item
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    Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
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    Improved UI feedback for when items are being refridgerated
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    Improved inventory error messages to be more specific
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    Paintings can now be rotated before deployment
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    Added rotation controls in the painting menu
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    Chainsaw starts up every time, first time, removed fail chance
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    Drone marketplace will tell you if its going to be full before buying
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Fixed

  • •
    Restored christmas light bulb facing upwards when deployed on the ground
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    Fixed store cart button blocking clicks when the store page is closed while having something in your cart
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    Fixed workshop items not loading items correctly after certain pages
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    Changing item category in the workshop menu brings you back to page 1
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    Fixed TmProEmojiRedirector NRE when adding vending machine orders
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    Fixed battering ram impact effect string pool warning
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    Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
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    Fixed raise/lower action on chandelier showing even if you don't have building privilege
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    Fixed laser detector not detecting fast moving vehicles reliably
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    Fixed RF receiver and seismic sensor staying ON if activated during a server restart
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    Fixed demo shot list UI text sizes
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    Fixed client Translate.Get NRE on startup
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    Added missing wallpaper to jungle store page
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    Fixed some items using the wrong description in the steam inventory tab
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    Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
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    Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
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    Fixed Bed having incorrect icon on the workshop
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    Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
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    Fixed being able to potentially clip inside train workcarts
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    Fix various issues with mission timers
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    Fixed consistent noclip violations when traversing up steps at specific heights
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    Fixed incorrect projectile invalids when shooting players mounted to beanbags
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    Fixed shopfront exploit to split item stacks without trade being cancelled
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    Fixed logs not sending a message when logs are turned on & off
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    Fixed turrets getting cleared on the real copy of the base when using copy paste
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    Fixed turrets overloading due to interference when a new turret is turned on
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    Fixed SAM site not reloading when partially empty, improving defence against MLRS
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    Fixed train car storage showing "Occupied" when a player is in the driver seat
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    Fixed texture streaming not enabled on floor wallpaper
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    Fixed texture streaming not enabled on recent DLC assets
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    Fixed user language not being sent when the user first connects
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    Fixed puzzles resetting when players are inside them, such as arctic research card rooms
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    Fixed stability rarely updating over and over causing reduced server performance
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    Fixed client blocking ddraw commands sent from server when player isn't admin
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    Fixed occlusion issues where players could be invisible around hills and cliffs
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    Fixed the server browser prioritizing premium in the community tab
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    Fixed puzzle resetting getting blocked by invisible admin players nearby
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    Fixed hunger, drowning being too fast in some situations
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    Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
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    Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
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    Fixed arctic research base blue card rooms being able to close with players inside
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    Fixed issues with the mission cooldown not applying correctly
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    Fixed players being able to spawn in river edges
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    Fixed gesture settings sometimes not showing owned DLC gestures
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    Fixed the hurt overlay improving visibility with night vision goggles
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    Fixed train storage box saying "Occupied" when someone is in the driver seat
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    Fixed powered water purifier being unable to be picked up
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    Fixed hot air balloons killing players they land on in safe zones
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    Fixed a shop front exploit
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    Fixed various entities spamming players console with warnings when shot
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    Fixed not being able to pickup sleeping bags on tugboats
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    Fixed the drone marketplace deleting items when the inventory is full
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    Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
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    Fixed fire around bradley crates sometimes being invisible
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    Fixed jungle animals not counting towards the Wildlife Cull mission
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    Fixed being able to hide a gun using the rock paper scissors gesture
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    Fixed player sometimes being wet when waking up near water
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    Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
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    Fixed HUD overlays displaying in painting menu
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    Fixed Chinook dropping crates at the same monument everytime
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    Fixed player metabolism sometimes ticking too fast on populated servers
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    Fixed showing 'prioritize premium' in the community and modded tabs
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    Fixed not being able to pickup the powered water purifier even when its empty
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    Fixed hurt overlay brightening up the view if you have NVGs on
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    Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
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    Can no longer loot the input side of drop boxes from the deposit side

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