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Reworked the hackable crate and elite crate loot tables
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Smoothed the cargo path shown on the map so it doesn't look too jagged
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Cargo doesn't go around oil rigs anymore
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Optimised UI overhead caused by animators and scroll views
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Optimised store UI VRAM overhead
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Optimised the time spent on checking building privilege when looking at codelocks
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Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
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Added warning if trying to research a DLC item and that associated DLC is not owned
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Replaced some monument notification toast messages with sound effects
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Added new third person attack animation state for the chainsaw
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Updated sound effects for the chainsaw
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Various different sound and visual effects for the chainsaw now play in both first and third person
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Server Occlusion grid generation should be upwards of 50% faster
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Restricted certain convars behind RCON access only
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Optimized windows server console to reduce lag when logging many messages
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Improved the 'test generator': added snapping and fixed broken colliders
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Added modding support for drone tax
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Added modding support for max health
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Added modding support for melee weapon throwable
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Added modding support for entity sale
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Added modding support for dropped items
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Added modding support for custom item icons
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Added modding support for vitals
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Added toggleable logging of stability updates
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Added "ent scale" command
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Added analytics for twig building cost, puzzle resets & texture memory usage
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Added additional CUI modding support
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Added map url to server tags
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Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
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Added "logentityspawntime" command for admins to log how long admins take to spawn on client
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Added logging of all admin commands ran on the server inside "command_DATE.log" file
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Improved the building guide mesh shader
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Added puzzles to radtown, ferry terminal and sphere tank
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Added a recycler to sphere tank
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Buffed mission rewards across the board
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Added skin support to the bed
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Added debug `print_topologies` command
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Added debug `fillmounts` command
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Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
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Added crafting quality tea stats in the information panel
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On a map mismatch the client will now automatically re-download the map file
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Shuffled loot spawns across most monuments
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Moved most monument diesel spawns behind puzzle doors
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Improved the collider of high wooden walls
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Added snapping support to the admin test generator
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Small Oilrig can no longer spawn in tier 0
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Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
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Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
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Tool cupboard UI calculations now take into account the server value of decay.scale
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Bears now harvest for 20 meat instead of 19
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Chinook crate will now choose with monument to drop at more randomly
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Increased the range of catapults, reduced reload time
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Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
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Increased damage of the propane explosive bomb
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Added admin `enable_marker_teleport` command
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Added colour picker for colour fields in the workshop scene
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Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
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Added a button in the workshop scene to toggle visibility of the player model
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Reworked workshop scene item selection from a dropdown to a list with searchbar
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Added field in the workshop scene to set a custom icon for an uploaded workshop item
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Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
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Improved UI feedback for when items are being refridgerated
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Improved inventory error messages to be more specific
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Paintings can now be rotated before deployment
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Added rotation controls in the painting menu
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Chainsaw starts up every time, first time, removed fail chance
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Drone marketplace will tell you if its going to be full before buying