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Features

  • Removed scrap crafting cost from workbenches
  • Greatly reduced scrap research costs
  • Removed tech tree tax
  • Blueprints wiped
  • Added Mini Fridge deployable
  • Added a full color picker when painting
  • Added Box Sorting
  • Added Vehicles tab to F1 menu
  • Added static CCTV cameras to Cargo Ship and Ferry Terminal
  • Medical syringes can be used on horses
  • Improved monument puzzle reset mechanics
  • Painting colourwheel & favourite colours
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Improvements

  • Greatly improved in-game UI performance
  • Optimized various entities such as Chippy Machines, Slot Machines, Phone booths, Wind Turbines and Sprinklers
  • Vehicle health icon on the main vitals UI now represents a horse rather than a cog whilst mounting a horse
  • Cooking workbench can now be used with foods of different spoil timer
  • Food is now always refrigerated when in the arctic biome
  • Elevators can now be connected to power on any level
  • Buffed speed and reduced delay of Elevators
  • Console commands now support chaining and multiple lines
  • Added ability to see vending machine drone accessibility on the map
  • Removed Semi Automatic Pistol from Water Well NPC
  • Increased Jackhammer price at Water Well NPC
  • Reduced L96 and Auto Turret drop chances from locked crates, re-added M4 Shotgun
  • DPV now requires metal fragments rather than HQM to craft, and can be purchased from Boat Vendor NPC
  • Removed Blue Keycard from outpost vending machine
  • Improved jumping out of water onto sea junkpiles
  • Made the "Hide Growable UI" an option in the settings
  • Foliage now scales in instead of popping in, improved displacement effect
  • Buffed Fish Pie comfort from 25% to 100%
  • Gathered items now automatically go in the backpack if the main inventory is full
  • Rewrote analytics code for reduced overhead (~20% GC activity with new code). Can be disabled with Analytics.UseV2 0.
  • Improved server performance related to Vine Swings, Water Junkpiles, Buoys and Underwater Crates - they now turn off position changes if not interacted with.
  • Optimized various commonly called server functions by skipping server profiler annotation for them.
  • Further optimizations to UsePlayerUpdateJobs 2
  • Diving tanks can now be refilled at the repair bench for free
  • Added a gametip popup when trying to harvest too-hot helicopter/bradley debris
  • ConVar command "setcctvcameracode" changed to "setrccode", now works on all remote controllables that use code identifiers
  • Workshop: Added "Favourite Paths" menu to the file dialog
  • Workshop: Added field for setting the steam workshop description of submissions
  • Workshop: Added section for uploading custom workshop preview images
  • Workshop: Added button with link to documentation/tips
  • Workshop: Added support for female clothing prefab variants
  • Workshop: Added menu for bulk importing textures that were previously exported
  • Workshop: Added info menu for maximum texture resolution of materials on the selected item
  • Added admin commands to execute commands on bots, e.g. bot.exec_command
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Fixed

  • Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
  • Fixed 'Owned' tag overlapping with header text on limited store skin tiles
  • General store items added to your cart are now translated correctly
  • Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
  • Fixed large backpack showing link to Krieg DLC in the repair bench
  • Fixed halloween wallpapers in-game icons
  • Fixed WireColorSettings.Get NRE
  • Fixed UI_StoreGeneralTab.OnOpened NRE
  • Fixed missing text in the premium screen
  • Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
  • Fixed horse buffs not disappearing from horse details UI when buff expires
  • Fixed head missing on shadows cast from players wearing the krieg hazmat
  • Fixed chat messages not being logged on the server
  • Fixed some prefabs being inaccessible to custom maps
  • Fixed an issue with the fridge model in the skin viewer
  • Fixed the M15 semi pistol iron sight not glowing
  • Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
  • Improved the perf command, perf 2 now only shows FPS and painting
  • Fixed an issue with nametags being visible through walls
  • Fixed worldmodels having no outlines on 44 items
  • Fixed a rock poking into a tunnel in water treatment plant
  • Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
  • Fixed buying a boat in fishing village teleporting nearby players into the water below
  • Fixed not being able to hear voices of players when spectating or in invis
  • Fixed issues with multiple people in invis seeing each other
  • Improved light leakage through walls and corners
  • Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
  • Fixed a spot in fishing village getting players stuck
  • Fixed deploy guide not rendering below water
  • Fixed a bug that caused sprinklers to be visually on without any water flowing
  • Fixed biome fog visibility being affected by draw distance
  • Diving tanks can now be refilled for free at repair benches
  • Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
  • Fixed being able to place barricades on monument elevators
  • Fixed drones being able to clip through ceilings
  • Fixed freshly wiped servers starting at 12PM instead of 9AM
  • Fixed spray can menu closing instantly when just inside interaction range
  • Fixed contacts menu buttons sizing being broken
  • Fixed being able to block static sam sites with tin can alarms
  • Fixed binocular range text being blocked when wearing a heavy helmet at the same time
  • The enable_marker_teleport convar can now be set from the server
  • Fixed players in invis triggering halloween candy and xmas gift spawns
  • Fixed frankenstein parts and masks not showing up in conveyor filters
  • Fixed halloween candy star particles missing
  • Fixed some broken radio stations
  • Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
  • Potentially fixed NRE when players stop spectating others
  • Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
  • Fixed inconsistent depth of field in workshop when viewing guns
  • Fixed file overwriting for downloading workshop models
  • Added missing default file name when saving textures in the workshop
  • Fixed cargo sailing through oil rigs sometimes when leaving the map
  • Fixed store checkout page using the wrong background sprites
  • Fixed always starting out on the death screen after joining a freshly wiped server

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