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Features

  • Deep Sea explorable area
  • Floating Cities
  • Tropical Islands
  • Ghost Ships
  • Modular Boats
  • New Oil Rig Scientist AI
  • New Naval Themed missions
  • Scientist Boat AI
  • PT Boat
  • Refreshed RHIB Art
  • Planner Viewmodel
  • Experimental ServerProfiler Immediate Capture API
  • New server convars 'paintballstandarddamage' and 'paintballoverallsdamage' to configure paintball damage amounts
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Improvements

  • Tech tree will now always open the right-most tree
  • Improved the tooltip when a consumable is disabled due to being mounted
  • ‘deleteentitiesbyshortname’ now responds correctly
  • Incendiary rockets are now inserted into attack helicopters when using the ‘fixcars’ command
  • Deploy guides that are tinted orange (sleeping bags) aren’t as bright
  • Clicking a vending machine icon on the map again will now close its menu
  • Favorites in the server browser are now based on DNS record
  • The `puzzlereset` command can now be passed a radius
  • Health info display UI now pops up for 1s after damaging objects
  • Added ammo indicators on guns with loaded non-standard ammo
  • Added ‘teleport2nearest’ console command to teleport to nearest target entity
  • Missions can now have optional objectives, giving additional bonus rewards if they are completed
  • Missions can now contextually hide and show map and compass markers for current objectives
  • Missions can now show more than one objective marker on the map and compass at once
  • Various different mission provider NPC’s will now display mission icons next to dialogue options that would take you to preview a mission
  • Mission provider NPC’s can now have dialogue when you go to talk to them to complete missions. Currently only configured for the new naval missions
  • Client no longer does any mission point generation work
  • Improved server performance of Relationship system (Contacts)
  • Improved server performance of Industrial system
  • Improved server performance of player collider system
  • Improved server performance of cooking system (Furnaces, Campfires, BBQs, etc)
  • Server Performance improvements for processing inventories
  • Server Performance improvements for TriggerVolume processing
  • Server Performance improvements for procedural scattering of entities (Population system)
  • New wallpaper tool viewmodel and 3rd person deploy animations for different surface types
  • Shields display their information panel when viewed on the tech tree
  • Pressing Escape now closes the painting UI
  • The travelling vendor will no longer attempt to spawn on maps that are too small
  • The Quick Craft menu is now more responsive and will display skins
  • Improved the consistency of 'authradius', 'authcount', 'ent auth' and similar commands
  • Renamed the "Rug Bear Skin" to "Bear Skin Rug"
  • Chat message which appears when failing missions is now localised and also now displays the failure reason
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Fixed

  • Fixed an issue resulting in ghost items / bodies / players on cargo ship
  • Fixed gaps in various monuments at lower quality settings
  • Fixed powerlines distant LODs not hiding players when they should
  • Better traversal on stairs in excavator and water treatment plant
  • Fixed fog being too strong in sewer branch and launch site
  • Fixed some holes in monument terrain allowing peek
  • Fixed falling weapons becoming unaccessible in large oilrig in several spots
  • Fixed snow and tundra overgrowth wind intensity being out of whack
  • Fixed case where running DLSS and volumetric clouds would corrupt visuals
  • Fixed nametags visible through walls if two layers of glass are in the way
  • Fixed missing popup in store when adding wallpapers to cart
  • Fixed server error when a spectator disconnects
  • Fixed not being able to switch to third person while spectating
  • Fixed cargo ship causing players to receive global network traffic
  • Fixed chat messages not appearing in server console
  • Fixed a case where drones could clip into floors
  • Fixed game crashing when attempting to spectate yourself
  • Fixed a gap in some rocks in Military Tunnels
  • Fixed some inaccurate colliders on the chains at the top of Cargo Ship
  • Fixed confetti cannon not rendering its particles
  • Fixed UI error when using the server browser
  • Fixed incorrect textures on M15 in third person
  • Fixed a case where a HBHF sensor could be deployed inside walls
  • ‘connecthidden’ command no longer prints into the players log
  • Fixed Storage Adaptors able to sort if not connected to power
  • Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
  • Fixed items dropped near abyss barrels affecting their foliage
  • Fixed sun sometimes leaking through into train tunnels
  • Improved a staircase at Water Treatment that stops players at the top
  • Fixed some z fighting manhole covers at Ferry Terminal
  • Fixed some cliffs rendering incorrect shadows
  • Fixed some barricades at Train Yard culling too early
  • Fixed Adobe wall frame displaying wood impact decals
  • Fixed some AC tubes in sewer caves that were in the wrong spot
  • Fixed not being able to see into the captains deck on Cargo Ship with low quality
  • Fixed a bin clipping through the ground on Small Oil Rig
  • Fixed incorrect visibility on some windows at Airfield
  • Fixed a searchlight at the Large Barn not glowing properly
  • Fixed unpowered fridges in the arctic biome not cooling food
  • Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
  • Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
  • Fixed swamp environment settings making base interiors too dark
  • Fixed not being able to complete Outpost spawn point quest if documents were lost
  • Fixed a rare error caused by Cargo Ship movement
  • Fixed TMPro.TMP_InputField.GenerateCaret error
  • Fixed lighting in bases inside swamps being too dark
  • Fixed broken lighting on various spinning lights, e.g. on supply drops
  • Fixed chinook crate dropping on top of a powerline in Power Plant
  • Fixed being able to clip inside a wall next to the harbor bridges
  • Fixed `spawn_all_deploybles` command not spawning the legacy shelter
  • Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
  • Fixed shadow errors on coastal cliffs
  • Fixed graphical clipping issues on certain temperate, tundra and arctic trees
  • Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
  • Fixed NPC dialogue option numbers showing as the wrong number
  • Can now talk to NPC’s whilst noclip is on
  • NPC dialogue panel no longer appears clickable when clicking does nothing
  • Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
  • Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
  • Minor optimisations to missions todo list HUD
  • Optimised the generation of serialized network data for missions - should now be getting generated less often
  • Memory optimisations on the client and server for player mission progress data
  • Resolved issue where client could see missions as available when they were not
  • Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
  • Fixed an issue where most mesh-based particles would be invisible
  • Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
  • Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
  • Fixed the delay with texture streaming when placing deployables
  • Fixed spectators players leaving a ghost in other player's view
  • Fixed Server Occlusion group inconsistencies leading to potentially invisible players
  • Fixed invalid standard deviation calculation in performance analytics creating NaNs
  • Fixed child entities of moving entities becoming invisible
  • Optimisation for checking which environment volume something is contained in
  • Memory optimisation for finding currently worn clothing parts
  • Set various headgear items to be compatible with other clothing items which are configured to be under headgear
  • Memory optimisation for client launching projectiles
  • Memory optimisation for opening ammo swap radial menu
  • Fixed underground workcarts leaking their storage entities on server restart
  • Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
  • Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
  • Fixed server lagspikes caused by junkpile spawning and despawn checks
  • Fixed several cheat related exploits
  • Fixed 'clearinventory' not updating the players clothing correctly
  • Fixed a floating slot machine in outpost
  • Fixed a floating trash pile in giant excavator
  • Fixed a rare bug that caused playermodels heads to be visually stuck looking down
  • Fixed flyhack false positives when jumping on the oil rig moonpool ladder
  • Fixed missile silo loot not respawning correctly on server restarts
  • Fixed puzzle reset radiation applying inside train tunnels at some monuments
  • Fixed jungle animals not counting for death screen "animals kiled" stats
  • Fixed sorting by "last played" not working correctly in the server browser
  • Fixed several issues related to building skins and improved consistency
  • Fixed an ambiguous path on the tier 2 tech tree
  • Fixed not being able to reskin the RPG Launcher back to default
  • Fixed some modding xmas prefabs spamming collision errors
  • Fixed a bug causing custom item images to randomly appear on newly created items
  • Fixed copypaste sometimes randomly missing entities when pasting
  • Fixed being able to stack half shelves infinitely
  • Fixed being able to clip drones trough ceilings
  • Fixed a number of small memory leaks on both client and server
  • Fixed mission rewards being able to exceed stack size
  • Fixed lots of bee grenades tanking server performance
  • Fixed getting stuck on the ladder volumes of water junkpiles
  • Fixed not being able to place rugs on windows
  • Fixed players rubberbanding for a few seconds after respawning in camper vans
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Removed

  • Disabled Tugboat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
  • Removed the Shadow Mask setting from the Graphics Settings menu, as the Shadow Mask is only for baked lighting, which Rust doesn't use

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