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Fixed an issue resulting in ghost items / bodies / players on cargo ship
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Fixed gaps in various monuments at lower quality settings
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Fixed powerlines distant LODs not hiding players when they should
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Better traversal on stairs in excavator and water treatment plant
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Fixed fog being too strong in sewer branch and launch site
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Fixed some holes in monument terrain allowing peek
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Fixed falling weapons becoming unaccessible in large oilrig in several spots
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Fixed snow and tundra overgrowth wind intensity being out of whack
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Fixed case where running DLSS and volumetric clouds would corrupt visuals
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Fixed nametags visible through walls if two layers of glass are in the way
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Fixed missing popup in store when adding wallpapers to cart
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Fixed server error when a spectator disconnects
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Fixed not being able to switch to third person while spectating
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Fixed cargo ship causing players to receive global network traffic
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Fixed chat messages not appearing in server console
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Fixed a case where drones could clip into floors
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Fixed game crashing when attempting to spectate yourself
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Fixed a gap in some rocks in Military Tunnels
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Fixed some inaccurate colliders on the chains at the top of Cargo Ship
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Fixed confetti cannon not rendering its particles
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Fixed UI error when using the server browser
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Fixed incorrect textures on M15 in third person
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Fixed a case where a HBHF sensor could be deployed inside walls
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‘connecthidden’ command no longer prints into the players log
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Fixed Storage Adaptors able to sort if not connected to power
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Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
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Fixed items dropped near abyss barrels affecting their foliage
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Fixed sun sometimes leaking through into train tunnels
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Improved a staircase at Water Treatment that stops players at the top
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Fixed some z fighting manhole covers at Ferry Terminal
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Fixed some cliffs rendering incorrect shadows
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Fixed some barricades at Train Yard culling too early
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Fixed Adobe wall frame displaying wood impact decals
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Fixed some AC tubes in sewer caves that were in the wrong spot
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Fixed not being able to see into the captains deck on Cargo Ship with low quality
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Fixed a bin clipping through the ground on Small Oil Rig
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Fixed incorrect visibility on some windows at Airfield
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Fixed a searchlight at the Large Barn not glowing properly
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Fixed unpowered fridges in the arctic biome not cooling food
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Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
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Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
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Fixed swamp environment settings making base interiors too dark
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Fixed not being able to complete Outpost spawn point quest if documents were lost
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Fixed a rare error caused by Cargo Ship movement
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Fixed TMPro.TMP_InputField.GenerateCaret error
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Fixed lighting in bases inside swamps being too dark
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Fixed broken lighting on various spinning lights, e.g. on supply drops
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Fixed chinook crate dropping on top of a powerline in Power Plant
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Fixed being able to clip inside a wall next to the harbor bridges
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Fixed `spawn_all_deploybles` command not spawning the legacy shelter
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Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
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Fixed shadow errors on coastal cliffs
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Fixed graphical clipping issues on certain temperate, tundra and arctic trees
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Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
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Fixed NPC dialogue option numbers showing as the wrong number
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Can now talk to NPC’s whilst noclip is on
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NPC dialogue panel no longer appears clickable when clicking does nothing
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Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
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Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
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Minor optimisations to missions todo list HUD
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Optimised the generation of serialized network data for missions - should now be getting generated less often
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Memory optimisations on the client and server for player mission progress data
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Resolved issue where client could see missions as available when they were not
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Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
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Fixed an issue where most mesh-based particles would be invisible
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Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
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Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
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Fixed the delay with texture streaming when placing deployables
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Fixed spectators players leaving a ghost in other player's view
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Fixed Server Occlusion group inconsistencies leading to potentially invisible players
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Fixed invalid standard deviation calculation in performance analytics creating NaNs
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Fixed child entities of moving entities becoming invisible
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Optimisation for checking which environment volume something is contained in
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Memory optimisation for finding currently worn clothing parts
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Set various headgear items to be compatible with other clothing items which are configured to be under headgear
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Memory optimisation for client launching projectiles
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Memory optimisation for opening ammo swap radial menu
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Fixed underground workcarts leaking their storage entities on server restart
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Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
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Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
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Fixed server lagspikes caused by junkpile spawning and despawn checks
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Fixed several cheat related exploits
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Fixed 'clearinventory' not updating the players clothing correctly
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Fixed a floating slot machine in outpost
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Fixed a floating trash pile in giant excavator
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Fixed a rare bug that caused playermodels heads to be visually stuck looking down
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Fixed flyhack false positives when jumping on the oil rig moonpool ladder
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Fixed missile silo loot not respawning correctly on server restarts
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Fixed puzzle reset radiation applying inside train tunnels at some monuments
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Fixed jungle animals not counting for death screen "animals kiled" stats
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Fixed sorting by "last played" not working correctly in the server browser
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Fixed several issues related to building skins and improved consistency
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Fixed an ambiguous path on the tier 2 tech tree
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Fixed not being able to reskin the RPG Launcher back to default
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Fixed some modding xmas prefabs spamming collision errors
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Fixed a bug causing custom item images to randomly appear on newly created items
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Fixed copypaste sometimes randomly missing entities when pasting
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Fixed being able to stack half shelves infinitely
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Fixed being able to clip drones trough ceilings
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Fixed a number of small memory leaks on both client and server
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Fixed mission rewards being able to exceed stack size
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Fixed lots of bee grenades tanking server performance
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Fixed getting stuck on the ladder volumes of water junkpiles
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Fixed not being able to place rugs on windows
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Fixed players rubberbanding for a few seconds after respawning in camper vans