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Features

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    Increased day time
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    Electricity, industrial and water IO items deployable on boats
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    Wallpaper on player boats
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    Added boat building stations to Deep Sea Islands
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    Added some aim sway when aiming weapons on moving boats
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    Painting Line Tool
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Improvements

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    Improve deep sea spawning performance
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    Improved water junkpile spawning performance
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    Increased network range in the deep sea (300m to 640m)
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    Deep sea is now closed when the server just wiped
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    Improved wanted posters performance
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    Improved toast messages performance
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    Improved wallpaper performance
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    Improved player boat drag-by-angle calculations
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    Improved visuals when shooting cannons
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    Cannons now provide some protection to the player
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    If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
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    Planter interact options are now always visible but disabled
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    Improves sail placement guide, now goes yellow if the sail being placed will block another
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    Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
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    Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
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    Sunken player boats are now destructible
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    Cannon hits will now slow down boats
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    Player boat decay delay increased. Decay duration decreased
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    Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
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    Unified health display for player boats so the behaviour is more consistent across all the parts
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    More feedback for "Deploy & Edit" option when it is unavailable due to location
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    Improved clarity for icons of AND, OR and XOR IO switches
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    Added particle controls to skin workshop, only BBQ currently supported
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    Added animator controls to skin workshop, only BBQ currently supported
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    Added painting menu rotation visualizer tool, with toggle to disable
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    Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
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    Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
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    Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
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    Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
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    Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
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    UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
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    Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
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    Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
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    Updated deploy animations for building planner and wallpaper tool
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    Paintball overalls item icon now updates with the currently applied colour
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    Server runtime_profiling gathers more stats from various job queues
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Fixed

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    Fixed UIDeepSeaPortalMarker NRE
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    Fixed demo.browser command not working since the new main menu
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    Fixed Swedish language not selectable in the option menu
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    Restored the warning popup when logging off from a safe zone
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    Fixed being able to deploy signs on door placed on boats
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    Fixed demo recorder menu missing texts
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    Fixed rugs and bear rugs placeable on cargo and harbour bridge
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    Fixed game tip never showing
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    Fixed bulb string light rotation issue when deployed on ceilings and floors
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    Fixed deploy interaction not showing up on string lights sometimes
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    Fixed auto turrets not targeting players when close to doors sometimes
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    Fixed some performance issues when playing the video in the settings menu
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    Fixed gibs missing textures for some skinned deployables
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    Fixed boats becoming bricked when sleeping in storm conditions
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    Fixed some player clipping issues with water junkpiles
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    Fixed aim jitter when reloading and firing cannons at high ping
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    Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
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    Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
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    Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
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    Skinned entities will now always despawn after the same amount of time as their base item when dropped
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    Fixed not being able to mount the new AI on Oil Rigs to Trophies
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    Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
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    Fixed ~40 cases of server pool leaks
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    Fixed bot IDs being incorrectly reused when loading a save
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    Fixed TriggerParent volumes sometimes sleeping when it shouldn't
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    Fixed a thread race condition in GamePhysics.SortDeferred
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    Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
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    Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
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    Fixed C4 issues with Boat Building Stations
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    Fixed getting stuck in the Boat Building Station umbrella
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    Fixed player boats getting stuck on dive site buoys
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    Fixed boat stairs having the incorrect protection properties
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    Fixed deployables on upside down boats
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    Fixed an issue where boat building stations could get locked in cooldown mode during a save
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    Fixed Boat Building Station and player boats not having ownerid set correctly
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    Fixed sails that have been rotated after placement sometimes getting destroyed
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    Fixed the incorrect icon being shown for the "Rotate" sail option
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    Fixed being able to briefly edit a sinking boat
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    Fixed immortal entities showing health information
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    Fixed Large Oil Rig vent openings causing projectile invalids
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    Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
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    Fixed mannequins displaying the wrong paintball overalls colour
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    Fixed a null reference exception which could occur when quickly swapping between paintball guns
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    Paintball guns in turrets now deal extra damage to players wearing paintball overalls
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    Paintball guns in turrets now retain their last applied colour
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    Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
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    Server memory optimisations relating to projectiles
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    UpdateMissionValidStateWorkQueue no longer validates tutorial missions
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    Fixed mission map markers initially not being visible when first opening the map
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    Fixed wolves not incrementing towards the Wildlife Cull mission
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    Gone Killing mission now fails if the deep sea closes
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    Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
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    Fixed Storage Monitor and Hopper draw distances being too far
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    Fixed a multitude of items partially deployable in walls
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    Fixed some missing currency symbol in the store
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    Fixed owned items still showing up at the top of the limited and featured store when featured
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    Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
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    Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
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    Fixed BBQ and garage door gibs not being skinned
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    Fixed performance issues with the video tooltips in the settings menu
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Removed

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    Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)
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Known Issues

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    MIDI support appears to be broken on Windows 11 24h2 and 25h2

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