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Features

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    Apartment Complex Monument
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    Rentable Stores
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    Added an experimental shadow caching mode for improved shadow rendering performance
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    (Softcore) Added 2x gathering rate
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    (Softcore) Added raid windows
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    Added a demo compatibility layer
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Improvements

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    New sprinting animation system while holding rifles
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    Hunting Trophies can now show player skins
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    Demo cfg files will now be rerun whenever the demo is restarted
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    New animation controller for vanilla hatchet
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    Removed texture projectors that could be causing performance loss
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    Optimized weapon rack config scripts to use PrefabAttribute
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    Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
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    Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
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    Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
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    Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
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    Added a screen explaining what's Softcore
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    Improved main menu notifications
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    Computer station UI is now scaled by the UI scale convar
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    Added a new setting to control the quality of the player preview in the inventory
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    Set UsePlayerUpdateJobs 3 as default
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    Removed allocations from PlayerVoice processing
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    Reduce how much player's server state we cache every frame
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    Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
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    Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
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    Opening the demo browser will now automatically refresh the list
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    Vending machines, fridges, and wall cabinets now support storage adaptor sorting
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    Added a better error message when placement is blocked by industrial piping
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    Reskinning / crafting UI will now visually highlight the currently applied skin
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Fixed

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    Possibly fixed case where voice chat would get more delayed over long play sessions
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    Fixed some leg jittering when holding a torch on horseback
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    Fixed some issues with cinematic_play and cinematic_stop commands
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    Fixed Abyss torch not using new animation logic as other torches
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    Fixed Wanted Poster text disappearing when entering/leaving the deep sea
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    Fixed the player briefly standing when rapidly switching between items while sitting
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    Fixed some clipping issues with the new player models in some Modular Car seats
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    Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
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    Fixed phones not attaching to the hand properly while in use
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    Fixed Ladder Hatch unlocking after learning the Elevator blueprint
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    Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
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    Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
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    Fixed the shield power bar staying visible if disconnecting while the shield was held
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    Fixed motorbike player model hit reaction animations playing too often
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    Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
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    Possibly fixed a rare occlusion culling error
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    (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
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    Fixed LR300 space skin ammo display count being initially invisible
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    Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
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    Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
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    Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
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    Fixed M16A2 viewmodel animation issues when firing at low FPS
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    Fixed incorrect move/drop sound effects for ballistic leg armour
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    Fixed store's cart button drawn on top of friend list
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    Fixed painting binds not working in the painting menu
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    Fixed F1 console input field losing focus when connecting/disconnecting
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    Fixed wires attached to doors not following the doors correctly when it opens
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    Fixed blurry wires on moving boats with motion blur enabled
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    Fixed console input field text vanishing after pasting a long string
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    Fixed console logs using UTC time instead of local time
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    Fixed contact menu default mugshot resolution
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    Fixed fuel tanks not being connectable together
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    Fixed not being able to place wallpaper on finished boats
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    Fixed escape not closing the console when mounted to a computer station
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    Fixed painting mode not switching back to brush after picking a color at low FPS
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    Fixed friend list missing context menu
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    Fixed IO entities getting free power after being reskinned
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    Fixed stacked steam items showing as one single item in the steam inv menu
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    Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
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    Fixed electric heater appearing ON after leaving and re entering network range
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    Fixed industrial lights not lighting the player boats
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    Fixed drone controls not being keyboard layout aware
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    Fixed workshop file dialog still using the old input system
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    Fixed player dying instantly when touching a cactus while mounting a horse
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    Fixed battering ram middle wheels rotating backwards
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    Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
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    Fixed an NRE when closing the checkout result page too quickly
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    Fixed DPV fuel bar text regression
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    Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
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    Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
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    Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
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    Fixed NRE when 2 player spectate a player being kicked/banned
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    Fixed bots/sleepers potentially being network streamed out when cargoship moves
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    Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
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    Fixed admin-only mannequin suit being invisible
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    Fixed a server warning related to corpse buoyancy
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    Fixed the bowless crossbow animation looking odd when firing in quick succession
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    Fixed a case where streamer mode would not hide your own player name
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    Fixed the flash of the instant camera being offset
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    Fixed an issue with reskinning barrels giving you the wrong item
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    Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
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    Fixed the purchase amount not clamping correctly when buying from a vending machine
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    Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
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    Fixed a random green light in the middle of radtown
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    Fixed some lights in ferry terminal having oversized collision
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    Fixed scientists chasing players into the water on the deep sea islands
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    Fixed abandoned military base sometimes having a building clipped inside a silo
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    Fixed some hair styles clipping with helmets
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    Fixed small gaps appearing in the deep sea island terrain on low object quality
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    Fixed the belt animation on quarries playing too fast
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    Fixed a texture issue on quarries, with low object quality
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    Fixed rich text rendering in various UI elements
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    Fixed text written on photographs not saving
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    Fixed streamer mode not applying to the chat messages when spawning items as an admin
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    Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
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    Fixed wanted posters deploy guide not matching their actual size when placed
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    Fixed the ingame video player not working since the Unity upgrade
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    Fixed certain characters creating new lines in chat to create spam
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    Fixed military silencer not spawning in loot
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    Fixed a case where unloadable traincars would stay locked when unloading
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    Fixed the splash sound when jumping into water not playing
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    Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
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    Fixed being unable to invite players to a party in the ingame friends list
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    Fixed the industrial garage door destroying vehicles when closing
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    Fixed radtown buildings turning invisible when viewed from very far away
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    Fixed industrial shelves missing from conveyor filters
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    Fixed certain lights killing fps near the world origin on custom maps
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    Fixed an issue with invalid projectiles when mounting to a boat
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    Fixed player voices glitching out when heard through a computer station / CCTV
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    Fixed an issue with shields when using an attack heli turret
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    Fixed deployable snapping being inconsistent and often not working
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Removed

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    Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
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    Removed Full Server Demo support (not related to recording normal player demos on the server)

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