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Features

  • Apartment Complex Monument
  • Rentable Stores
  • Added an experimental shadow caching mode for improved shadow rendering performance
  • (Softcore) Added 2x gathering rate
  • (Softcore) Added raid windows
  • Added a demo compatibility layer
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Improvements

  • New sprinting animation system while holding rifles
  • Hunting Trophies can now show player skins
  • Demo cfg files will now be rerun whenever the demo is restarted
  • New animation controller for vanilla hatchet
  • Removed texture projectors that could be causing performance loss
  • Optimized weapon rack config scripts to use PrefabAttribute
  • Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
  • Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
  • Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
  • Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
  • Added a screen explaining what's Softcore
  • Improved main menu notifications
  • Computer station UI is now scaled by the UI scale convar
  • Added a new setting to control the quality of the player preview in the inventory
  • Set UsePlayerUpdateJobs 3 as default
  • Removed allocations from PlayerVoice processing
  • Reduce how much player's server state we cache every frame
  • Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
  • Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
  • Opening the demo browser will now automatically refresh the list
  • Vending machines, fridges, and wall cabinets now support storage adaptor sorting
  • Added a better error message when placement is blocked by industrial piping
  • Reskinning / crafting UI will now visually highlight the currently applied skin
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Fixed

  • Possibly fixed case where voice chat would get more delayed over long play sessions
  • Fixed some leg jittering when holding a torch on horseback
  • Fixed some issues with cinematic_play and cinematic_stop commands
  • Fixed Abyss torch not using new animation logic as other torches
  • Fixed Wanted Poster text disappearing when entering/leaving the deep sea
  • Fixed the player briefly standing when rapidly switching between items while sitting
  • Fixed some clipping issues with the new player models in some Modular Car seats
  • Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
  • Fixed phones not attaching to the hand properly while in use
  • Fixed Ladder Hatch unlocking after learning the Elevator blueprint
  • Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
  • Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
  • Fixed the shield power bar staying visible if disconnecting while the shield was held
  • Fixed motorbike player model hit reaction animations playing too often
  • Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
  • Possibly fixed a rare occlusion culling error
  • (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
  • Fixed LR300 space skin ammo display count being initially invisible
  • Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
  • Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
  • Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
  • Fixed M16A2 viewmodel animation issues when firing at low FPS
  • Fixed incorrect move/drop sound effects for ballistic leg armour
  • Fixed store's cart button drawn on top of friend list
  • Fixed painting binds not working in the painting menu
  • Fixed F1 console input field losing focus when connecting/disconnecting
  • Fixed wires attached to doors not following the doors correctly when it opens
  • Fixed blurry wires on moving boats with motion blur enabled
  • Fixed console input field text vanishing after pasting a long string
  • Fixed console logs using UTC time instead of local time
  • Fixed contact menu default mugshot resolution
  • Fixed fuel tanks not being connectable together
  • Fixed not being able to place wallpaper on finished boats
  • Fixed escape not closing the console when mounted to a computer station
  • Fixed painting mode not switching back to brush after picking a color at low FPS
  • Fixed friend list missing context menu
  • Fixed IO entities getting free power after being reskinned
  • Fixed stacked steam items showing as one single item in the steam inv menu
  • Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
  • Fixed electric heater appearing ON after leaving and re entering network range
  • Fixed industrial lights not lighting the player boats
  • Fixed drone controls not being keyboard layout aware
  • Fixed workshop file dialog still using the old input system
  • Fixed player dying instantly when touching a cactus while mounting a horse
  • Fixed battering ram middle wheels rotating backwards
  • Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
  • Fixed an NRE when closing the checkout result page too quickly
  • Fixed DPV fuel bar text regression
  • Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
  • Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
  • Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
  • Fixed NRE when 2 player spectate a player being kicked/banned
  • Fixed bots/sleepers potentially being network streamed out when cargoship moves
  • Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
  • Fixed admin-only mannequin suit being invisible
  • Fixed a server warning related to corpse buoyancy
  • Fixed the bowless crossbow animation looking odd when firing in quick succession
  • Fixed a case where streamer mode would not hide your own player name
  • Fixed the flash of the instant camera being offset
  • Fixed an issue with reskinning barrels giving you the wrong item
  • Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
  • Fixed the purchase amount not clamping correctly when buying from a vending machine
  • Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
  • Fixed a random green light in the middle of radtown
  • Fixed some lights in ferry terminal having oversized collision
  • Fixed scientists chasing players into the water on the deep sea islands
  • Fixed abandoned military base sometimes having a building clipped inside a silo
  • Fixed some hair styles clipping with helmets
  • Fixed small gaps appearing in the deep sea island terrain on low object quality
  • Fixed the belt animation on quarries playing too fast
  • Fixed a texture issue on quarries, with low object quality
  • Fixed rich text rendering in various UI elements
  • Fixed text written on photographs not saving
  • Fixed streamer mode not applying to the chat messages when spawning items as an admin
  • Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
  • Fixed wanted posters deploy guide not matching their actual size when placed
  • Fixed the ingame video player not working since the Unity upgrade
  • Fixed certain characters creating new lines in chat to create spam
  • Fixed military silencer not spawning in loot
  • Fixed a case where unloadable traincars would stay locked when unloading
  • Fixed the splash sound when jumping into water not playing
  • Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
  • Fixed being unable to invite players to a party in the ingame friends list
  • Fixed the industrial garage door destroying vehicles when closing
  • Fixed radtown buildings turning invisible when viewed from very far away
  • Fixed industrial shelves missing from conveyor filters
  • Fixed certain lights killing fps near the world origin on custom maps
  • Fixed an issue with invalid projectiles when mounting to a boat
  • Fixed player voices glitching out when heard through a computer station / CCTV
  • Fixed an issue with shields when using an attack heli turret
  • Fixed deployable snapping being inconsistent and often not working
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Removed

  • Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
  • Removed Full Server Demo support (not related to recording normal player demos on the server)

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