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Fixed typo on the inside of the bus in Apartments monument
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Fixed Cacti having mismatched physical materials
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Fixed decals not appearing at all on low settings
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Fixed being able to continue stealing some items in apartment/shop after a break-in ends
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Fixed being able to jump through the ceiling of the medium apartment
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Fixed being unable to shoot other players inside apartments in hardcore mode
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Fixed Hatchet not sitting in players' hands properly in Workshop scene
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Fixed weapon attachment insert/remove sfx being audible for nearby players
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Fixed cannons spawning in stacks higher than their max stack size
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Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
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Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
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Fixed not being able to use a CNY spear to craft a stone spear
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(Hardcore) Fixed being unable to loot players in vanilla safe zones
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(RustNav) Fixed animals walking through vine trees
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(RustNav) Fixed RustNav.Draw sometimes killing a player's connection
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(Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
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Fixed Compass clipping into the shield when bracing
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Fixed not being able to place wooden barricades or barbed wooden barricades
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Fixed armoured hot air balloon health after server restart
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Fixed being able to move safezone NPCs with a hot air balloon
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Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
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Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
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New Facepunch.Pool doesn't leak (and is faster)
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Fixed health bars bluriness and artifacts at low ui scale
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Fixed BBQ not opening its lid in the skin viewer
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Fixed nameplates and pie menu not being cleared on disconnect
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Fixed horse eating sound not playing
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Fixed door controller triggering on server restart
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Fixed wallpaper planner mismatch when switching construction type
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Fixed +prevskin and +nextskin not being bound by default
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Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
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Fixed main menu errors when Steam is unreachable
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Fixed terrain parallax effect
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Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
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Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
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Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
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Fixed viewmodels for guns with high firing rates having animation glitches at low fps
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Fixed paintball overalls always appearing as white
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Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
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Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
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Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
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Fixed Rust+ camera not updating when controlling a turret
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Fixed workshop item list not scrolling all the way down