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Features

  • Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
  • Power Plant - Added new red recycler
  • Power Plant - Added another loot room, only accessible with sufficient power plant power
  • Powerline poles can now provide electricity, amount dependent on power plant power
  • Powerline poles which provide electricity can now be climbed
  • Launch Site - New terminal for triggering satellite crash event
  • Oil Rig - Dome Crude Oil pumping system
  • Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
  • Water Treatment Plant - New mechanics for activating new water dispensers located around the map
  • Oxum’s Gas Station - Added functional car lift and powered garage door
  • Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
  • New demo UI
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Improvements

  • Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
  • Power Plant environment art updates for no power/powered on states
  • IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
  • Art updates for the powerline poles which now provide electricity
  • The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
  • NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
  • The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
  • The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
  • Improved texture sharpness overall, but especially when using TSSAA or DLSS.
  • Slightly improved performance when switching between anti-aliasing modes.
  • Added ability to show a sleeping bag/bed on the compass
  • Added ability to mark a sleeping bag as a favourite and making it first in the list
  • Mildly improved performance of weather fx
  • Blowpipe now costs 10 cloth to craft, down from 25
  • Wooden Dart now does 50 damage, up from 40
  • Bucket Helmet now costs 20 frags, down from 35
  • Bucket Helmet has a small buff to projectile and bite protection
  • Collared Shirt has a small buff to radiation and projectile protection
  • UsePlayerUpdateJobs 4 enables parallel entity saving
  • Can now modify the volume of deployed boom boxes
  • Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
  • Removed console's input field character limit
  • Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
  • Made siege weapon vulnerable to fire (as intended initially)
  • Added a new 'snapping' bind for all snapping actions
  • Improved startup loading times
  • Optimised the F1 console, no more stalls when showing long texts
  • Optimised the time taken to close and open the main menu
  • Terrain shader optimisations
  • Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
  • Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
  • Adjusted NPC dialogue readout times
  • Model for Master Key
  • Fixed battering ram not doing damage to constructions sometimes
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Fixed

  • Fixed typo on the inside of the bus in Apartments monument
  • Fixed Cacti having mismatched physical materials
  • Fixed decals not appearing at all on low settings
  • Fixed being able to continue stealing some items in apartment/shop after a break-in ends
  • Fixed being able to jump through the ceiling of the medium apartment
  • Fixed being unable to shoot other players inside apartments in hardcore mode
  • Fixed Hatchet not sitting in players' hands properly in Workshop scene
  • Fixed weapon attachment insert/remove sfx being audible for nearby players
  • Fixed cannons spawning in stacks higher than their max stack size
  • Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
  • Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
  • Fixed not being able to use a CNY spear to craft a stone spear
  • (Hardcore) Fixed being unable to loot players in vanilla safe zones
  • (RustNav) Fixed animals walking through vine trees
  • (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
  • (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
  • Fixed Compass clipping into the shield when bracing
  • Fixed not being able to place wooden barricades or barbed wooden barricades
  • Fixed armoured hot air balloon health after server restart
  • Fixed being able to move safezone NPCs with a hot air balloon
  • Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
  • Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
  • New Facepunch.Pool doesn't leak (and is faster)
  • Fixed health bars bluriness and artifacts at low ui scale
  • Fixed BBQ not opening its lid in the skin viewer
  • Fixed nameplates and pie menu not being cleared on disconnect
  • Fixed horse eating sound not playing
  • Fixed door controller triggering on server restart
  • Fixed wallpaper planner mismatch when switching construction type
  • Fixed +prevskin and +nextskin not being bound by default
  • Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
  • Fixed main menu errors when Steam is unreachable
  • Fixed terrain parallax effect
  • Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
  • Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
  • Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
  • Fixed viewmodels for guns with high firing rates having animation glitches at low fps
  • Fixed paintball overalls always appearing as white
  • Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
  • Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
  • Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
  • Fixed Rust+ camera not updating when controlling a turret
  • Fixed workshop item list not scrolling all the way down
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Removed

  • Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default

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