Leaving Early Access
What leaving Early Access means to us and how it's going to affect the game.
What leaving Early Access means to us and how it's going to affect the game.
Sorry for the downtime. We're trying our best.
The patch isn't ready, so we're not releasing one today. Here's why...
<h2>Help</h2> Hello. The patch on Thursday is going to change a bunch of stuff. We have a new Unity update (going from 5.4 to 5.6) and the new Ai system. We want to fill the test server with people to catch any large performance issues or dumb Ai issues before we actually release.
<span style="font-weight: 400;">A year ago I posted </span><a href="http://playrust.com/devblog-40/"><span style="font-weight: 400;">this blog</span></a><span style="font-weight: 400;"> where I reviewed what we had done that year, and layed out our plans for upcoming year. It's probably a good idea to do that again.</span>
<a href="http://whatfixesrust.blogspot.ca/">Wool</a> is Rust, but not as you know it. It's a simulation of a server, using AI in place of both animals and players, built to prove a theory the creator had about Rust's gameplay. I talked to the creator about why he's making it, what it can do, and the future of the program.
Every Rust player has a story--or stories--to tell. Some day I'll tell you of the time I haunted another player with campfires, and how he killed me with a rock. While that sort of bloody revenge underpins a <em>lot</em> of Rust, there are larger stories to tell. Some servers have stories. Some even have histories. <a href="http://www.reddit.com/r/rustfactions">Rust Factions</a> has eras.