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Friday, May 30, 2014
Devblog

Friday Devblog 10

<a href='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'><img src='http://files.facepunch.com/garry/2014/May/30/1401477988.jpg'></a> When it comes to writing these logs, sometimes I can't wait, and sometimes I think to myself "what the fuck have I been doing all week?". This was one of those weeks.

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Friday, May 23, 2014
Devblog

Friday Devblog 9

<a href='http://files.facepunch.com/garry/2014/May/23/1400856443.png'><img src='http://files.facepunch.com/garry/2014/May/23/1400856443.png'></a> It was my birthday this week, so I didn't do as many night shifts as I usually do. Here's what we've been up to.

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Friday, May 16, 2014
Devblog

Friday Devblog 8

<img src='http://files.facepunch.com/garry/2014May16-18-59-42.jpg'> We made some good progress this week. Here's what we've been up to.

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Friday, May 9, 2014
Devblog

Friday Devblog 7

<img src='http://files.facepunch.com/garry/home/2014/May/09/20-45/N45C.jpg'> Here's how the experimental branch has progressed over the last week.

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Friday, May 2, 2014
Devblog

Friday Devblog 6

<img src='http://files.facepunch.com/garry/home/2014/April/29/14-33/7.jpg'> We made a good push this week. It finally feels like we're emerging from the darkness, reaching out for the light.

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Thursday, April 24, 2014
Devblog

Thursday Devblog 5

Yep that's right, this is happening a day early. I'm not at work tomorrow because it's Sarah's birthday.. and since she let me work on Good Friday and Easter Monday I think I owe her one :)

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Friday, April 18, 2014
Devblog

Friday Devblog 4

Hey guys, another Friday Devblog. <del>I'm going to try to keep this one short and sweet</del>. Sorry - turned out neither short nor sweet.

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Friday, April 11, 2014
Devblog

Friday Devblog 3

I don't look forward to posting these updates. Each one of these devblogs is a reminder of how much we're failing you. So here's what's been keeping us busy this week.

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Friday, April 4, 2014
Devblog

Friday Devblog 2

So, you wanted one of these every week, but not all that much has changed. We're still grinding away on the new everything. This code re-writing is kind of like a virus. The more you change, the more you need to change. You get into the situation where it's quicker and easier to replace existing code than integrate it with the new system. That's what's happening.

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