Weapon balancing, combat logging, and tweaks to raiding, plus a look at graphics improvements, new explosives, better shop-fronts, and more.
combatlogsize convar. Clients can access their combat log with the combatlog console command, which prints their last 30 entries. This command also takes the number of entries to return as an optional argument, so you can do combatlog 100 to get all 100.
The log contains the attacker, target, weapon, body part, distance and health information for every event. If you die after an armed encounter you can access your combat log on respawn, go over it, and post it to reddit calling us incompetent cunts that need to balance their fucking game.
They only attach to constructions.
We’re making new C4! Kinda... It won’t be as powerful as regular C4 because its explosive is bean cans instead of the military grade stuff. The more you eat the more you toot, so you guys who can’t afford C4 will have to stock up on a load.
I was going to use the small stash that Xavier made a while ago, using this concept. Buuut Xavier didn’t leave us the source files for the zbrush high-poly model, and I really didn’t want to hack away at the in-game model, so I’ve just recreated it myself using what we already had as a basemesh which worked great! I’ve got the low-poly sorted and I’ll be baking out textures today.