You may have noticed that the launch site, which was introduced last week, may end up with a small portion of the scene under water. It was never our intention, of course, but we lacked a way to clip water surfaces in order to avoid these situations.
This week I implemented a solution and you will now get a smooth, waterless, transition into the clip zone, instead of having to watch the water magically pop out of sight:
This trick will work for dynamic objects as well. For example, to clip the interior area of a raft or a boat floating on water.