Got back to material/texture packing work this week to fix a few issues, add a few more tools and start packing materials again. Packing quality has been improved, packed maps now take less space in the project and generation time has been reduced.
Now that we're now back on track, I've packed 26 materials this week, spread across various usage types (buildings, animals, props, items, etc..). I'm adding them at a low pace, to ensure that the tools are working properly and there are no longer dependencies on the unpacked maps.
If all goes well, packing should save us around 1 GB of system and video ram, adding to the other benefits I discussed in
earlier blogs.