New player models, loot changes, BBQs, garage doors, and more.
The bodies have also recieved a pass, although it's less of a change than the faces (same rig, so there's not a not of wiggle room in the proportions). It's primarily a texture pass to take advantage of Diogo's recent shader work, although there are some small geometry changes, such as slightly wider male shoulders, and geometry to assist with some problematic deformations.
I also took a quick pass at our player preview lighting, which has needed some attention for a while. Although there were two lights in the preview, both casting shadows, they kinda cancelled each other out so the lighting looked flat and unnatural. I've tweaked it to be a little more flattering, and to reflect nicely off specular surfaces, giving a bit more depth to clothing materials.
Clothing clipping is always a problem and will probably be worse on some items. With each character having different races, gender, scaling, etc. over many different animations and poses, it's difficult to spot all the problem areas on the first pass. I'll continue to adjust them over the coming weeks as they crop up.
The first iteration of hair will be going into the build this week as an uncraftable/non-spawning piece of attire (although at one point this week it was possible to find some uhhh "body hair" in crates, whoops!). Admins, however, will be able to spawn them if they please, although bear in mind the system is far from finalised.
Matt and Diogo have been working on a morphing system to fit the hair styles to different hats and helmets, the tech is good to go, so when it's implemented the hair styles will dynamically adjust to match your attire.

Some things will look odd, such as the roll-up cylinder size compared to the door segments. It's because this has to fit our building system metrics and thus the footprint available is fairly small. I considered a sliding door mechanism at first but that one uses a lot more space within your garage. And we have to be able to fit your vehicles and trucks in there without a garage door bumping into them.