Let me start by saying that this is all placeholder art. We got a bunch of models from the asset store and put them together. We're figuring out what works and what makes sense using this placeholder art before fully committing to creating our own art. We want more internals, we want you to be able to enter any building you see.
The towns work very much like in legacy. There's buildings, there's respawning loot, there's radiation.
Things might look a bit weird initially because we're still experimenting with telling the procedural system how and where to place these, and to modify the terrain around them so they look like they've been there for a long time. We have big ideas for Radtowns.