Higher player counts means more servers everywhere, and we're now hosting the Battle Royale mod, too. There's also damage tweaks, player skin alterations, the first look at the new female player model in-game, and lots more.
She's in-game too, skinned to the male rig, although the implementation is a little rough still.
I also fixed an ambient lighting issue that was causing skin to look darker than it should.
It’s essentially finished, with one or two small things to adjust, but I’m already doing the low-poly of it. Hopefully going to bang out the unwrap and start the materials by next week!
One of the most serious issues we were having with the previous implementation was a darkening artefact caused by precision issues. That's gone.
We now can increase radius quite a bit too.