Helk has done a first pass on the tech tree this week. This is the order, and the chain in which stuff unlocks as you level up. This is just a first pass, and at this point just shows intention. We'll need to do a lot more playtesting to balance it out.
I had to go through an refactor a bunch of code this week. I wanted to add a stats system so we could trace when people were getting XP and how, and what they were spending it on. This helps balance out the system.
I spent a bit of time working on the UI too. I added a tool-tip system, which is proving to be useful. There's still a lot of work to be done, but it's getting to where I want it to be. Crafting is on its own window now instead of being crammed on the right of the inventory.
Timeline wise, we're looking at 1-2 months to being able to ship this to the main branch. We're determined not to push it until it's done, we're happy with it, and it's polished.
There was talk in the week about the skills system, and a worry that people are going to level up and have 1000 health and 500 jump height. We've actually talked ourselves out of the three-pronged skills system as mentioned
in the roadmap. We want something a bit more bespoke, that we can get real specific about.