-
•
Fixed a rare client crash that would primarily occur in the deep sea
-
•
Fixed a console warning when hitting objects with a torch
-
•
Possibly fixed an issue where standing too close to the wall of a player boat when entering/leaving the deep sea would leave a player behind
-
•
Fixed handbrake on non cars not working as intended when toggle duck is enabled
-
•
Attempt #2 to fix an issue where players would get killed in boats when driving close to the shore
-
•
Fixed eggs dropped from wild chickens sometimes falling through the terrain
-
•
Possibly fixed a case where players would swap between running and swimming animations when swimming on the surface of the ocean
-
•
Fixed issues with head item overlay effects when downed/dying
-
•
Fixed inconsistent text alignment and spacing on item descriptions in inventory UI
-
•
Fixed dialogue on boat vendors on floating cities stating wrong direction for where to find purchased boats
-
•
Fuseboxes now show the model for the currently inserted fuse type rather than always showing a regular fuse
-
•
Fixed animations on player models stopping too early when using the last item in a stack on various entity types
-
•
Jobs 4(experimental) - fixed protobuf string serialization not being thread safe
-
•
Jobs 4(experimental) - fixed syncvar serialization not being thread safe
-
•
Fixed PlayerMovement NREing if server sends snapshots out of order on connect
-
•
Fixed battering ram hitting TCs through walls
-
•
Fixed item pickup and item dropped notices layout issues
-
•
Fixed settings search text highlighting issues
-
•
Fixed store showing "Store content failed to load" when your Rust item inventory is totally empty
-
•
Fixed cannon clippable through deployables
-
•
Fixed console and menu toast occasionally drawing lines on top of each other
-
•
Fixed hammerhead bolt ragdolling player without line of sight
-
•
Fixed input issues with Greek and Cyrillic keyboard layouts
-
•
Fixed player boats exploits
-
•
Fixed campfires cooking certain foods 2x as fast
-
•
Fixed composter showing "Turn On" and "Turn Off" options
-
•
Fixed players being kicked by errors in background work
-
•
Fixed RCON disconnect messages sometimes causing other RCON connections to drop out
-
•
Fixed elevator causing NRE when saved
-
•
Fixed server browser causing error when refreshing quickly
-
•
Fixed a rare map generation issue causing "holes" in the ocean
-
•
Fixed rail junctions sometimes being impassable by train
-
•
Fixed arrows being slightly rotated inside the crossbow viewmodel
-
•
Fixed oil rig radiation being able to start even though the locked crate was not looted
-
•
Fixed a rare case of crates duplicating on oil rig
-
•
Fixed minigun ammo counter not updating correctly when inside a container
-
•
Fixed an error that could happen when using binds with a greek keyboard layout
-
•
Fixed diving tanks and shields not occupying the backpack slot in the admin loadout UI
-
•
Fixed hackable crates giving out more clan points than intended
-
•
Fixed upgrading high external gates messing up attached door controller's positions
-
•
Fixed reskinning sheet metal doors messing up attached door controller's positions
-
•
Fixed pool cues being low quality in first person
-
•
Fixed an exploit where players could clip their head through the roof using storage adaptors
-
•
Fixed animation issues when shooting while in the new running animations
-
•
Fixed triangle foundations connecting together when they shouldn't
-
•
Fixed some items having a condition bar even though they could never lose HP
-
•
Fixed sometimes not being able to enter cctv codes in computer station UI
-
•
Fixed missile silo disappearing when looking from far away
-
•
Fixed an issue with searching in the settings causing incorrect text highlighting
-
•
Fixed PT boat turrets not appearing correctly on the death screen
-
•
Allowed various client commands to be set from the server again
-
•
Fixed cooking workbenches sometimes turning off mid-cooking
-
•
Fixed drop box placement allowing for a one way peek
-
•
Fixed salvaged cleaver sounds being audible from too far away
-
•
Fixed a crate spawn clipping into the wall in one of the caves
-
•
Fixed landmines being too big, caused by a recent change
-
•
Slightly decreased the size of the HQM collectable
-
•
Fixed locomotive bell not being audible by other players when rung
-
•
Fixed a floating light on large oil rig exhaust
-
•
Fixed static piano in outpost randomly breaking
-
•
Fixed parent history antihack causing invincibility on cargo ship under weird conditions
-
•
Fix country selection tag showing players country regardless of streamermode settings when in between updates
-
•
Fix SyncVar buffers being leaked when using parallel saves
-
•
Fix NaN values sometimes being generated for water level
-
•
Fixed player count of gamemodes changing when you click on different game modes
-
•
Fixed paintbrush outline on ornate frames