This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.
You can now deploy electric heating elements in your base They require 3 power each to run and provide heat in a 10m radius! No more freezing to death indoors if you choose to build in the arctic biome!
            
The Water Pump is a new deployable that can be placed in a water source to automatically collect water. It requires 5 power and will collect 150ml of water per minute. The water it collects will match the water that it's placed in, so placing it in the ocean will produce salt water and placing it in rivers, lakes and swamps will produce fresh water. While powered it's also able to pump water upwards, so no Fluid Switch is required.
            
To complement the new Water Pump, the Powered Water Purifier is a new deployable that can convert salt water to fresh water much more efficiently than the campfire purifier. This new purifier will convert 4x as much water per minute and only lose half of the water in the process. It also has input/output ports so it can receive water from a nearby Water Pump and then push water into a Barrel for use by your sprinklers.
            
To round out the new Fluid entities this month, the new Fluid Combiner will allow you to combine multiple fluid sources into one output. This should be pretty self explanatory and has the same crafting costs as the Fluid Splitter.
            
I've sorted this out and you should now be able to fly into the Launch Site ditch safely.
            
We've added a new recorder UI for easier demo captures. Use the command demo.recorder to toggle the recorder UI - best used when bound to a key. 
With the UI displayed, start typing a demo name then click the 'Record' button using your mouse or press the ENTER key  to start the demo recording. Use demo.recorder again to return focus to the UI whilst recording.
If necessary, you can also hide the recorder UI by using the demo.togglehud command.