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Fixed turrets draining their ammo on players behind twig foundations
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Fixed low ramps being blocked by deployables in the room below when placing or upgrading them
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Fixed ramps being blocked by another ramp up to 3m above them through a floor
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Fixed triangle foundations being placeable on top of brutalist ramps
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Fixed building skin roof overhangs inconsistently blocking building placement
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Fixed square roof side overhangs blocking foundations placed beside them
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Fixed triangle roofs being blocked by stone frames depending on their orientation
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Fixed "Line of sight blocked" errors on L, U, spiral and triangle spiral stairs when you have a clear line of sight
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Fixed ballista and catapult sounds not playing
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Fixed the battering ram broken-down animation not playing
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Fixed the quarry bucket drop effects not playing
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Fixed many deployable playing the wrong sound when they deployed or spawned in
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Fixed medium and large battery arc effects playing on uncharged batteries when coming back into range
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Fixed wires parented to doors stretching towards the world origin after leaving and re-entering network range
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Fixed boat privilege showing for edit mode boats you have no auth on
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Fixed horses losing their towed entity after a server restart
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Fixed players pulling siege weapons being slowed forever if the server restarts while they're pulling
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Fixed the catapult reload progress bar staying on screen if the catapult dies mid-reload
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Fixed the movement speed modifier showing in the inventory boosts UI when leading animals or pulling siege weapons
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Fixed horses sometimes flying after a ragdoll
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Fixed the cooking workbench not showing the kettle when preparing the new teas
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Fixed not being able to change the accessory of guns that have no skins in the repair bench (M16)
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Fixed mushroom pickups not showing your total in the pickup notice
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Fixed item pickup and item dropped notices not working with right-to-left languages
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Fixed oversized and misplaced ellipses on Arabic texts
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Fixed the crafting menu opening on top of the main menu when pressing both keybinds at once
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Fixed the main menu chat hiding the rest of the screen with the new render pipeline
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Fixed the safe zone warning staying on the main menu, and its missing title
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Fixed the F7 feedback screen thanking you for reporting a player instead of for your feedback
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Fixed the tutorial welcome video not playing correctly
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Fixed rain falling under some roofs
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Fixed generic popup sorting with the new render pipeline
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Fixed coming into network range of a half-mined node triggers impact animation
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Fixed players being able to drive bike through graveyard fence
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Fixed Halloween Dungeon crates hovering off the ground
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Fixed Spiral Stairs not decaying sometimes
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Fixed dungeon entrances spawning in building privilege
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Fixed players being able to shoot players through several deployables
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Fixed Halloween candies persisting after server restart
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Fixed scarecrows spawning within safezones
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Fixed radiation applying instantly when entering halloween / xmas portals
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Fixed scarecrow not always spawning in halloween dungeon collapsed end
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Fixed carvable pumpkin being lockable
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Fixed cooked wolf and human meat can be burnt inside the small oil refinery
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Fixed awkward player movement over xmas and halloween string lights
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Fixed the death screen appearing when first connecting to a softcore server
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Fixed some incorrect settings on the sleeping bag compass radial menu icon
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Fixed dances not unequipping weapons
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Fixed pumps at dome not saving correctly when usePlayerUpdateJobs was set to 4
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Fixed players being able to damage NPC's with vehicles in safe zones and not be marked as hostile
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Fixed players being able to park their vehicle on top of the livestock vendor
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Fixed being able to load two cows into a large flatbed
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Fixed incorrect material displaying when reskinning a double door on low mesh quality
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Fixed explosives appearing distorted when attached to a solar panel
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Fixed food sometimes acting refrigerated in random parts of the world
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Fixed a few ways for industrial connections to go through walls by destroying building blocks
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Fixed Hemp only being visible from 50m, now swaps to a 2d visual from 50m-250m
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Fixed Krieg shotgun spamming warnings when reloading
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Fixed being able split item stacks into a vending machine from the wrong angle
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Fixed animals sometimes rotating incorrectly when dismounting vehicles
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Fixed animals dismounting into the collider of a car if the flatbed was not at the back of the car
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Fixed seeds planted outside of planters sometimes showing inaccurate genes in UI
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Fixed a fluid IO issue where some circuits could cause massive amounts of io queue spam
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Fixed headshot sounds flipped directionally
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Fixed minigun bullets visually shooting through objects if they were within 2m of the camera
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Fixed being able to place a sky lantern inside of a door
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Fixed players being able to briefly clip into floors while ducking underneath them and jumping
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Fixed arrows briefly appearing behind the player shooting them
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Fixed animal corpses sometimes spawning clipping into the terrain and falling through
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Fixed rentable shops not processing transactions with sulfur
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Fixed some 3rd person weapon sfx playing twice
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Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away
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Fixed being able to insert water into Xmas wrapping paper
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Fixed chickens in tutorial acting too aggressive towards players
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Fixed player markers sometimes appearing in the wrong space for a frame when entering range of a player
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Fixed ghost costumes equipped on trophies not rendering properly
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Fixed abyss hazmats not rendering on trophies
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Fixed bee grenades appearing white when thrown with client.throwprediction enabled
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Fixed a rogue swarm of bees being visible outside the bee jar whilst held and during the throw animation
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Fixed calf purchase dialogue showing as successful when you don’t have enough scrap
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Fixed the admin third person camera zoom whilst using alt+scroll wheel also cycling the inventory hotbar
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Fixed firecracker throwing not working as intended
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Fixed the “An Important Broadcast” mission not being available for underwater labs with only 1 boombox
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Fixed bags assigned to you while you were dead not showing on the map
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Fixed lamps on player boats disappearing after sailing away from where they were switched on
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Fixed plants growing on player boats disappearing after sailing
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Fixed being unable to close open ladder hatches from certain angles
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Fixed the ramp placement guide flickering between floors stacked 1.5m apart
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Fixed the IO infinite power convar breaking static CCTV cameras
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Fixed sorting issues with stacked blurred CUI panels
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Fixed the admin UI's UGC history scrollbar layout
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Fixed the skin viewer showing a cart button when opened from the Steam inventory
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Fixed the water purifier showing its viewmodel in the skin viewer
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Fixed skull trophies being invisible in the skin viewer
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Fixed the store's NEW notification when skins are released
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Fixed pie menu icons stacking in the top right corner and emojis being offset
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Fixed a rare UI tween error
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Fixed players/NPCs briefly disappearing at 1 section inside the Nuclear Missile Silo
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Fixed canyons sometimes having an invisible hole at the bottom and killing players
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Fixed monuments sometimes spawning too close to eachother causing erroneous terrain artifacts
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Fixed some critter animations when transitioning between states
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Gameplay - add missing calls to ItemContainer.OnItemAddded-/RemovedFromStack
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Fixed player model hands being offset when driving a RHIB
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Fixed scientists on boats often being stuck on an unreachable target
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Fixed an issue causing projectile invalids on players mounted to boats
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Fixed players randomly dying in boats when driving near terrain
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Fixed being able to hide autoturrets inside ramps
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Fixed sleeping bag buttons on the deathscreen overlapping sometimes
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Fixed white line artifacting on a few item icons and map markers
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Fixed rope ladder in ferry terminal being annoying to climb
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Fixed the jungle biome having no ground water