-
•
Added missing default file name when saving textures in the workshop
-
•
Added missing wallpaper to jungle store page
-
•
All modifiers except for tea buffs are now correctly removed on death when in softcore mode
-
•
Bee Grenades now properly assign their owner (PvE)
-
•
Camera movement is no longer enabled by default (Workshop Editor)
-
•
Can no longer cover ladder hatches with rugs
-
•
Can no longer fire torpedoes from within a safe zone
-
•
Can no longer loot the input side of drop boxes from the deposit side
-
•
Can no longer put out satchels through walls with the water pistol
-
•
Car radio item drop/pickup/impact sfx now use the appropriate burlap sack sfx
-
•
Changing item category in the workshop menu brings you back to page 1
-
•
Console command inventory.clearinventory playername now clears whole inventory of the target player.
-
•
Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in the injured state.
-
•
Diving tanks can now be refilled for free at repair benches
-
•
Dropped pumpkins no longer roll indefinitely
-
•
Ensured phrases are translated properly on Vending Machine stats panel
-
•
Event lootboxes can now fill the hotbar if inventory is full
-
•
F7 report menu now hides SteamIDs in streamer mode
-
•
Fix 'Crafting Update' Loading Screen frequently appearing
-
•
Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
-
•
Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
-
•
Fix various issues with mission timers
-
•
Fixed
-
•
Fixed 'ent kill' killing building blocks behind dropped items
-
•
Fixed 'Owned' tag overlapping with header text on limited store skin tiles
-
•
Fixed 3p revolver cylinder staying open if swapping weapons mid reload
-
•
Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
-
•
Fixed a bug that caused sprinklers to be visually on without any water flowing
-
•
Fixed a bunch of items not having a pickup sound
-
•
Fixed a calculation error when applying dynamic pricing to a vending machine sale
-
•
Fixed a case where shooting at a player after they were ragdolled could result in invalids
-
•
Fixed a case where vines visuals would not be destroyed properly
-
•
Fixed a case where XOR switches incorrectly send power on server restart
-
•
Fixed a cliff that players get under in Water Treatment Plant
-
•
Fixed a flyhack kick when jumping on a particular truck in Junkyard
-
•
Fixed a gap on low object quality on the cargo ship
-
•
Fixed a gap under Canyon C
-
•
Fixed a loot exploit for handcuffed players in softcore mode
-
•
Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
-
•
Fixed a rock poking into a tunnel in water treatment plant
-
•
Fixed a shop front exploit
-
•
Fixed a spot in fishing village getting players stuck
-
•
Fixed a spot in military tunnels where players could get stuck
-
•
Fixed a spot in power plant where players could sometimes fall through the terrain
-
•
Fixed a spot where players could get stuck between two boxes at Satellite Dish
-
•
Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
-
•
Fixed a van at Launch Site obscuring players at some LOD levels
-
•
Fixed a visual issue with the ocean surface shader
-
•
Fixed a way for players to clip inside moving trains
-
•
Fixed a way for players to insert items into loot only containers
-
•
Fixed above water gibs moving in slow motion when spawned by an object that was below water
-
•
Fixed Acoustic Guitars generating incorrect icons (Workshop)
-
•
Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
-
•
Fixed all horses mounted on trophies using the same skin pattern
-
•
Fixed always starting out on the death screen after joining a freshly wiped server
-
•
Fixed amount to reload value when switching ammo types being wrong if ping was too high
-
•
Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
-
•
Fixed an error when a players Frankenstein pet was killed
-
•
Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
-
•
Fixed an exploit allowing heavy armor on horseback
-
•
Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
-
•
Fixed an exploit allowing players to see through water via drones
-
•
Fixed an exploit that made it possible to get shelves floating in the air
-
•
Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
-
•
Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
-
•
Fixed an issue that allowed players to stop auto turrets from firing
-
•
Fixed an issue with nametags being visible through walls
-
•
Fixed an issue with player inventory being locked if kicked when surrendering.
-
•
Fixed an issue with the fridge model in the skin viewer
-
•
Fixed another exploit allowing shelves to be floating midair
-
•
Fixed another issue causing inflated vending stats
-
•
Fixed any force-dropped items remaining locked when surrendering.
-
•
Fixed arctic research base blue card rooms being able to close with players inside
-
•
Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
-
•
Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
-
•
Fixed attack heli flares not working correctly
-
•
Fixed attack helicopter headlights turning off occasionally when flying long distances
-
•
Fixed audio error when disconnecting from a server while on a moving train
-
•
Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
-
•
Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
-
•
Fixed ballista sometimes not mountable on uneven terrain
-
•
Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
-
•
Fixed base health being wrong after a server restart if any max health modifiers are active
-
•
Fixed battering ram impact effect string pool warning
-
•
Fixed Battering Ram taking collision damage from very small collisions
-
•
Fixed battery charge displaying incorrectly due to a rounding issue
-
•
Fixed bear pie not correctly reducing duration of other teas by half
-
•
Fixed Bed having incorrect icon on the workshop
-
•
Fixed Beehives having a secret 6th slot that would fill up and not be able to be emptied
-
•
Fixed Beehives not working properly in the snow/desert
-
•
Fixed Beehives putting logs in server console
-
•
Fixed being able to block static sam sites with tin can alarms
-
•
Fixed being able to break vehicles using bar doors
-
•
Fixed being able to clip inside some containers in harbour
-
•
Fixed being able to deploy siege weapons under train carriages
-
•
Fixed being able to deploy stashes too close together
-
•
Fixed being able to destroy and pick up static monument bbqs
-
•
Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
-
•
Fixed being able to fire submarine torpedoes in safe zones
-
•
Fixed being able to get overstacked items when gutting fish with harvesting tea
-
•
Fixed being able to harvest items above stack size from animals and resources
-
•
Fixed being able to have a lit torch underwater by continuosly swinging
-
•
Fixed being able to hide a gun using the rock paper scissors gesture
-
•
Fixed being able to load ammo and a player at the same time into Catapults
-
•
Fixed being able to lose items by reskinning high gates while dropped items are nearby
-
•
Fixed being able to mount static Ballista’s that are floating over an edge
-
•
Fixed being able to mute some game sounds when changing audio setting
-
•
Fixed being able to place barricades on monument elevators
-
•
Fixed being able to place drones inside inaccessible parts of monuments
-
•
Fixed being able to potentially clip inside train workcarts
-
•
Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
-
•
Fixed being able to reskin the regular chair into an Ice Throne on Tugboats
-
•
Fixed being able to steal armor inserts or weapon mods from a surrendering player
-
•
Fixed being able to swing a torch underwater to prevent it from extinguishing.
-
•
Fixed being able to switch out items into containers that don't allow player input
-
•
Fixed being able to wield weapons while mounted to ballistas
-
•
Fixed being unable to place things on tugboat shelves
-
•
Fixed binocular range text being blocked when wearing a heavy helmet at the same time
-
•
Fixed biome fog visibility being affected by draw distance
-
•
Fixed birthday cake not showing consumption info in Inventory
-
•
Fixed blackjack machine screen being blank
-
•
Fixed body bags sometimes not having enough slots to fit the entire player inventory
-
•
Fixed boomerangs listing the wrong distance in the combat log
-
•
Fixed boots being in the wrong order in the skin viewer
-
•
Fixed boxes, locker, fridge and vending machines gibs not using skins
-
•
Fixed broken shields not being repairable
-
•
Fixed bullet impact effects scale
-
•
Fixed buying a boat in fishing village teleporting nearby players into the water below
-
•
Fixed C4 with different frequencies not being stackable after disabling RF
-
•
Fixed camera and player spinning when entering/exiting a parenting volume in demos
-
•
Fixed camera error in third person in demos
-
•
Fixed camper bed map icon not disappearing right away when unclaimed
-
•
Fixed canyons being full of fog
-
•
Fixed cargo sailing through oil rigs sometimes when leaving the map
-
•
Fixed Cargoship being able to abduct NPC's
-
•
Fixed case where Team UI would display incorrectly when switching servers or spectating
-
•
Fixed censorship cube still appearing when alt looking and the body is hidden
-
•
Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
-
•
Fixed chat messages not being logged on the server
-
•
Fixed chicken pie description not accurately describing buff
-
•
Fixed Chickencoop receiving light whilst indoors
-
•
Fixed Chinook dropping crates at the same monument everytime
-
•
Fixed Chippy arcade machine not being repairable
-
•
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
-
•
Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
-
•
Fixed client blocking ddraw commands sent from server when player isn't admin
-
•
Fixed client Translate.Get NRE on startup
-
•
Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
-
•
Fixed coconut armor pieces not recycling into the same items as regular wood armor
-
•
Fixed compound bow pullout sound being heard from too far away
-
•
Fixed computer station being used to clip through doors
-
•
Fixed consistent noclip violations when traversing up steps at specific heights
-
•
Fixed contact menu screenshots being too dark
-
•
Fixed contacts menu buttons sizing being broken
-
•
Fixed container not preserving the correct amount of loot when destroyed (softcore)
-
•
Fixed convar server.uselegacyworkbenchinteraction
-
•
Fixed cooking visuals not correct on hobo barrels in monuments
-
•
Fixed corpse rarely not having enough slots to fit all items
-
•
Fixed Crossbow's UVs in Third-Person, they now display skins correctly
-
•
Fixed culled lights occasionally flickering on and off at a distance
-
•
Fixed Custom SMG displaying incorrect material on the grip in First-Person
-
•
Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
-
•
Fixed DDraw rendering over the main menu
-
•
Fixed death and auth commands not working for locks on tool cupboards
-
•
Fixed demo button appearing in the Main menu if the player has no demos locally
-
•
Fixed demo shot list UI text sizes
-
•
Fixed demolish timer restarting when reskinning large objects eg.external walls/gates
-
•
Fixed deploy guide not rendering below water
-
•
Fixed despawn times of some DLC items being shorter than their regular counterpart
-
•
Fixed destroyed bags turning back into regular bags on server restart (softcore)
-
•
Fixed DLSS Ultra Performance Mode artifacts.
-
•
Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
-
•
Fixed door gibs not reflecting door skin
-
•
Fixed double barrel sight UV issue in the skin viewer
-
•
Fixed drones being able to clip through ceilings
-
•
Fixed dropping an item while dancing resulting in an invisible local weapon
-
•
Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
-
•
Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
-
•
Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
-
•
Fixed Electric Heater lights staying on when unpowered
-
•
Fixed empty pattern boomers causing an error in the Admin UGC panel
-
•
Fixed engine prop collider in powerplant monument
-
•
Fixed error when painting on spinning sign
-
•
Fixed exception when cancelling a voicemail recording
-
•
Fixed explosion screen effect persisting when you respawn
-
•
Fixed explosives attached to the battering ram being able to destroy TCs through walls
-
•
Fixed F1 console not showing if a command was clientside or serverside
-
•
Fixed F1 grenade throwing errors (Workshop Editor)
-
•
Fixed F1 Grenades not saving Specular maps on the Community Workshop.
-
•
Fixed file overwriting for downloading workshop models
-
•
Fixed filtering for servers by gamemode tags not working on the official tab
-
•
Fixed fire around bradley crates sometimes being invisible
-
•
Fixed Fireplace missing some sounds
-
•
Fixed first person camera animation applying incorrectly in Workshop editor
-
•
Fixed fish traps needing to be reset after a server restart
-
•
Fixed Fishing Villages spawning too close to harbor
-
•
Fixed flamethrowers marked as shield compatible in the UI
-
•
Fixed flashlight and laser attachment visuals being distorted when switching weapons.
-
•
Fixed floating geometry on LR300 skins when ironsights have been removed
-
•
Fixed food spoil timer getting reset when shift clicking into a Cooking Workbench
-
•
Fixed formatting issues with importing and exporting normal maps via the workshop.
-
•
Fixed fps.limitinmenu capping fps while benchmarking
-
•
Fixed frankenstein parts and masks not showing up in conveyor filters
-
•
Fixed freshly wiped servers starting at 12PM instead of 9AM
-
•
Fixed frontier hatchet beads jittering and moving oddly
-
•
Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
-
•
Fixed gesture settings sometimes not showing owned DLC gestures
-
•
Fixed getting messages from users who share Steam groups but are not friends appearing in-game
-
•
Fixed GIB issues with the small planter, bathtub planter and wind turbine
-
•
Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor)
-
•
Fixed halloween candy star particles missing
-
•
Fixed halloween wallpapers in-game icons
-
•
Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
-
•
Fixed harvesting scientists/players bodies not working when aiming at the head
-
•
Fixed Hatchet's UVs in Third-Person, they now display skins correctly
-
•
Fixed head missing on shadows cast from players wearing the krieg hazmat
-
•
Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
-
•
Fixed holosights looking different based on the accessibility colour selected while in NVG
-
•
Fixed horse buffs not disappearing from horse details UI when buff expires
-
•
Fixed horse Dung culling too early
-
•
Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
-
•
Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
-
•
Fixed horses levitating after ragdolling
-
•
Fixed horses not triggering laser detectors
-
•
Fixed horses ragdolling multiple times from a single impact
-
•
Fixed horses ragdolling on planters and dead trees
-
•
Fixed hot air balloons killing players they land on in safe zones
-
•
Fixed HUD overlays displaying in painting menu
-
•
Fixed hunger, drowning being too fast in some situations
-
•
Fixed hurt overlay brightening up the view if you have NVGs on
-
•
Fixed HV rocket using regular rocket sounds
-
•
Fixed Ice Assault Rifle's name and description to be in line with other similar items.
-
•
Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
-
•
Fixed inconsistent depth of field in workshop when viewing guns
-
•
Fixed incorrect description of Set Target option of IO Counter
-
•
Fixed incorrect green laser light translation key
-
•
Fixed incorrect projectile invalids when shooting players mounted to beanbags
-
•
Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
-
•
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
-
•
Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
-
•
Fixed issue where character eyes could remain closed
-
•
Fixed issues with multiple people in invis seeing each other
-
•
Fixed issues with the mission cooldown not applying correctly
-
•
Fixed item ownership getting applied when an invis admin opens a loot container
-
•
Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
-
•
Fixed Items category in Industrial Filters displaying as “#bp_deployables”
-
•
Fixed items sometimes keeping cooking icon if they are removed from the Electric Furnace mid cook
-
•
Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
-
•
Fixed jackhammer sound persisting when the player disconnects
-
•
Fixed jumping in shallow water not making a splash sound
-
•
Fixed jungle animals not counting towards the Wildlife Cull mission
-
•
Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
-
•
Fixed jungle water shader not rendering correctly while in a submarine
-
•
Fixed junkpile seaweed not moving correctly with the waves
-
•
Fixed junkpiles despawning earlier than expected when loot is taken
-
•
Fixed keycards held by other players always appearing green
-
•
Fixed kickall command using the second argument instead of the first for the kick reason
-
•
Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
-
•
Fixed lag caused by new Steam friends integration when player has lots of friends
-
•
Fixed large backpack showing link to Krieg DLC in the repair bench
-
•
Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
-
•
Fixed laser detector not detecting fast moving vehicles reliably
-
•
Fixed laser detectors working through deployables/low walls
-
•
Fixed laser light end point always being red regardless of the beam color
-
•
Fixed launch site ticket booth appearing untextured at a distance
-
•
Fixed Launch Site windows not appearing transparent
-
•
Fixed lights on tugboats disappearing while driving
-
•
Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
-
•
Fixed logs not sending a message when logs are turned on & off
-
•
Fixed long server uptimes causing calorie consumption to be calculated incorrectly
-
•
Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately
-
•
Fixed LR300's normals on dust cover in First-Person
-
•
Fixed Lumberjack Hoodie not rendering when equipped.
-
•
Fixed many item icons appearing pixelated when playing at high resolutions
-
•
Fixed memory leak in RCON and Rust+ server websocket system
-
•
Fixed Menu FPS cap not always applying correctly
-
•
Fixed merge issue causing missing radiation dart modifier max application count
-
•
Fixed MIDI errors when running on a Mac
-
•
Fixed Miner Hat reverting to vanilla skin while on
-
•
Fixed mini crossbow iron sight not being perfectly centered
-
•
Fixed minigun spinning constantly in 3rd person until the player starts and stops it
-
•
Fixed missing blood impact effects
-
•
Fixed missing Chinese, Japanese and Korean characters in the UI
-
•
Fixed missing interact icons when using the radial menu on berries
-
•
Fixed missing Photo item in Industrial Conveyor filters
-
•
Fixed missing SFX when equipping the Tool Gun
-
•
Fixed missing SFX when opening/closing Excavator engine
-
•
Fixed missing text in the premium screen
-
•
Fixed nametags not showing near terrain holes in monuments
-
•
Fixed nametags not showing through glass
-
•
Fixed night vision goggles glowing at night even if they're disabled
-
•
Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
-
•
Fixed not being able to hear voices of players when spectating or in invis
-
•
Fixed not being able to input drone ID’s after placing
-
•
Fixed not being able to mount handcuffed players to the new ridable horses
-
•
Fixed not being able to pickup sleeping bags on tugboats
-
•
Fixed not being able to pickup the powered water purifier even when its empty
-
•
Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
-
•
Fixed not being able to place barricades on sand dunes at giant excavator
-
•
Fixed not being able to reliably dismiss pings that are too far away
-
•
Fixed not being able to remove locks from doors while they are open
-
•
Fixed not being able to reskin the computer station with the Spray Can
-
•
Fixed not being able to scroll down through all the console commands auto completion list
-
•
Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
-
•
Fixed not being able to wear the coconut knight gloves with a snow jacket
-
•
Fixed NRE with F1 Grenade in Workshop Scene
-
•
Fixed occasional errors when saving shots (Demo Editor)
-
•
Fixed occlusion issues where players could be invisible around hills and cliffs
-
•
Fixed oil refinery not producing heat.
-
•
Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
-
•
Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
-
•
Fixed other players being able to hear fall damage sound of an invis admin
-
•
Fixed outbreak scientist not showing death icons
-
•
Fixed Outbreak Scientists not appearing correctly on the death screen
-
•
Fixed paintable objects becoming inaccessible after they are locked
-
•
Fixed Patrol Heli not flying above jungle trees
-
•
Fixed physics issue with horses attached to siege weapons
-
•
Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed
-
•
Fixed pirate language not working
-
•
Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
-
•
Fixed player hands appearing red in Workshop Scene
-
•
Fixed player metabolism sometimes ticking too fast on populated servers
-
•
Fixed player nametags showing through thin floors/ceilings.
-
•
Fixed player not dying when disconnecting underwater with a diving tank
-
•
Fixed player skin appearing completely white on certain resolutions and FOVs
-
•
Fixed player sometimes being wet when waking up near water
-
•
Fixed players being able to disable some renderers by changing batching convars
-
•
Fixed players being able to spawn in river edges
-
•
Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
-
•
Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
-
•
Fixed players getting noclip kicked when climbing ladders while invisible
-
•
Fixed players getting stuck in a noclip cycle when respawning partially inside of an object
-
•
Fixed players getting stuck in fishing animation if they cancel by switching to a weapon
-
•
Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
-
•
Fixed players in invis triggering halloween candy and xmas gift spawns
-
•
Fixed players sometimes being in the swimming animation on excavator
-
•
Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
-
•
Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected
-
•
Fixed powered searchlights not lighting up in some cases
-
•
Fixed powered water purifier being unable to be picked up
-
•
Fixed powered water purifier calculation error causing lost water when transferring to an almost full container
-
•
Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor)
-
•
Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
-
•
Fixed puzzle resetting getting blocked by invisible admin players nearby
-
•
Fixed puzzles resetting when players are inside them, such as arctic research card rooms
-
•
Fixed raise/lower action on chandelier showing even if you don't have building privilege
-
•
Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested
-
•
Fixed reconnect button not working if the server you are reconnecting to is currently down
-
•
Fixed remotely controlled turret always missing
-
•
Fixed reskinning a Fridge turning off the IO light
-
•
Fixed respawning static planter causing hash conflicts on sockets
-
•
Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
-
•
Fixed RF receiver and seismic sensor staying ON if activated during a server restart
-
•
Fixed RF receiver visually appearing activated when it wasn’t
-
•
Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
-
•
Fixed rugs being very difficult to pick up with a hammer
-
•
Fixed SAM site not reloading when partially empty, improving defence against MLRS
-
•
Fixed satchels that fizzle out getting detonated if they clip through a wall
-
•
Fixed server printing a dungeon error when booting into a game mode
-
•
Fixed server side chat mutes not being properly saved
-
•
Fixed shark attacks not making sounds if Show Blood was turned off
-
•
Fixed shopfront exploit to split item stacks without trade being cancelled
-
•
Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
-
•
Fixed showing 'prioritize premium' in the community and modded tabs
-
•
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
-
•
Fixed siege weapons floating at terrain holes
-
•
Fixed signs not saving last color when entering paint mode
-
•
Fixed Siren Light culling too early
-
•
Fixed skin viewer quality changing based on the texture quality setting
-
•
Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
-
•
Fixed Sleeping bag being slightly off centre
-
•
Fixed sleeping players being invisible when respawning
-
•
Fixed sleeping players sometimes being invisible when using server occlusion
-
•
Fixed small boxes not casting shadows
-
•
Fixed small oil refinery having duplicated gibs
-
•
Fixed snakes occasionally trying to attack a non LOS target resulting in them just slithering away
-
•
Fixed social menu settings button not working
-
•
Fixed softcore looting restrictions not being respected if a player is downed and handcuffed
-
•
Fixed some broken radio stations
-
•
Fixed some commands that could reveal the map in hardcore
-
•
Fixed some formatting issues when displaying non-English characters in the chat
-
•
Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship
-
•
Fixed some inaccurate colliders in launch site and on the oil rigs
-
•
Fixed some inconsistencies when switching to and from knight amour skins in a Repair Bench
-
•
Fixed some inconsistencies when using laser detectors in doorways
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•
Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
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Fixed some issues with favoriting servers in the browser
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Fixed some issues with the Arabic font causing some texts to disappear
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Fixed some items showing as marketable locked when they shouldn't
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Fixed some items using the wrong description in the steam inventory tab
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Fixed some localization inconsistencies
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Fixed some methods that allowed tool cupboards to be attached to buildings remotely
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Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
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Fixed some packs in the store displaying their store page incorrectly at low UI scale
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Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor)
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Fixed some prefabs being inaccessible to custom maps
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Fixed some small invisible colliders on the top deck of the Large Oil RIg
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Fixed some sounds not being affected by the game sound volume setting
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Fixed some visual flickering in the friend list UI
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Fixed sometimes getting noclip building errors when building near ramps and stairs
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Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks
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Fixed spray can menu closing instantly when just inside interaction range
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Fixed spraying the factory skin twice would result in a broken texture
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Fixed stability number sometimes not showing up when looking at building blocks with a hammer
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Fixed stability rarely updating over and over causing reduced server performance
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Fixed store cart button blocking clicks when the store page is closed while having something in your cart
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Fixed store checkout page using the wrong background sprites
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Fixed suicide cooldown timer being triggered in some cases when running the kill command but the player was invulnerable
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Fixed takeScreenshot command turning off TSSAA
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Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
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Fixed tea effects not expiring if they were active during a server restart
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Fixed tea timers becoming unreliable on high uptime servers
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Fixed teammates getting horse control tips if a team member mounts a horse
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Fixed terrain clipping issues around military tunnel entrance
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Fixed texture streaming not enabled on floor wallpaper
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Fixed texture streaming not enabled on recent DLC assets
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Fixed the AK not having an empty mag sound
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Fixed the broken icon on items being low resolution
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Fixed the door in Fishing Village A being locked on first server boot
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Fixed the drone marketplace deleting items when the inventory is full
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Fixed the hurt overlay improving visibility with night vision goggles
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Fixed the interior boxes on the hackable crate sometimes disappearing
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Fixed the M15 semi pistol iron sight not glowing
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Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
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Fixed the rigging on harbor cranes not moving correctly with the crane movement
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Fixed the server browser prioritizing premium in the community tab
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Fixed the “Soaked” achievement not reliably unlocking
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Fixed timers connected to windmills not functioning properly
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Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
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Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
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Fixed TmProEmojiRedirector NRE when adding vending machine orders
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Fixed toggling streamer mode while connected to a server not resulting in censored nameplates
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Fixed train car storage showing "Occupied" when a player is in the driver seat
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Fixed train storage box saying "Occupied" when someone is in the driver seat
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Fixed trains not colliding with barricades
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Fixed trains not destroying barriers
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Fixed Treasure Hunter mission sometimes not being possible to complete
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Fixed tree marker color setting not applying when changed
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Fixed tree marker colour's not being applied when set in the accessibility options
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Fixed Tugboat and Transport Heli lights disappearing
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Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false
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Fixed turrets getting cleared on the real copy of the base when using copy paste
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Fixed turrets overloading due to interference when a new turret is turned on
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Fixed typo in changelog for Primitive gamemode
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Fixed typos in tutorial and server browser
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Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
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Fixed UI_StoreGeneralTab.OnOpened NRE
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Fixed user interface assets looking blurry when changing the texture quality option
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Fixed user language not being sent when the user first connects
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Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
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Fixed various entities spamming players console with warnings when shot
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Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
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Fixed vending machines not accepting storage monitors
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Fixed vending machines showing rope as '0 ft'
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Fixed viewmodel error when previewing a weapon in the Workshop submit scene
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Fixed vine trees respawning over sleepers
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Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
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Fixed Vsync preventing limit FPS in background options from functioning
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Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots)
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Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
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Fixed window max durability being reduced when repairing in a repair bench
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Fixed windows being buildable if a roof was against the window frame
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Fixed windows of towers in airfield and launch site having no collision
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Fixed WireColorSettings.Get NRE
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Fixed wolves sometimes appearing as sliding when they come into range
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Fixed wood teas playing the wrong sound when consumed
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Fixed wooden armour description referencing rope as a crafting ingredient
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Fixed wooden double door material in the skin viewer
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Fixed workshop items not loading items correctly after certain pages
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Fixed worldmodels having no outlines on 44 items
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Fixed X tree minigame not working properly on some vine swinging trees
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Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
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Fixed ‘ent auth’ command not working on tugboats
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General store items added to your cart are now translated correctly
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Grenades now show their throw animation when first person spectating
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Improved light leakage through walls and corners
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Improved minute formatting in server restart toasts
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Improved the perf command, perf 2 now only shows FPS and painting
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Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
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Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
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Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
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Miner's Hat now displays skins correctly when the light is turned on
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Miner's Hat now uses correct Specular workflow
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Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
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Moved the RF broadcaster reserved frequency error to a localized toast
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Negative modifiers such as incapacitate dart effects are no longer added to players in god mode
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Network threading parameters are now admin only
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Orchid, rose and sunflowers now show the correct icons in the growables UI.
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Possible fix for chicken egg drop server error
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Possible fix for emoji error when disconnecting from servers
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Possibly fixed a Liquid Vessel server error
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Possibly fixed a rare error when ending a cassette recording
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Possibly fixed a rare error when equipping a bow
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Possibly fixed a rare server error when cooking food in a workbench
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Possibly fixed an Auto Turret server error
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Possibly fixed vine trees spawning too many vines
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Possibly fixed water IO not working properly after a server restart (server.useLegacySprinklerLoadProcess convar will revert to old behaviour)
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Potentially fixed NRE when players stop spectating others
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Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
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Remove an error logged by wolves that could spam server logs.
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Removed miscellaneous leftover debug console logs
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Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
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Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
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Restored christmas light bulb facing upwards when deployed on the ground
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Restored voice volume option slider range to 0-5
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Reworded TC tool storage tooltip
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Small decor rocks are now pooled correctly to reduce GC allocation while moving around
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Some fixes on entities missing their owner ids
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Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
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Submarines can no longer be stolen when purchased at Fishing Village.
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The enable_marker_teleport convar can now be set from the server
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The patrol helicopter will no longer shoot at scientists.
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‘Takehiresscreenshot’ command now works if TSSAA is active