The camera view in Rust+ got some rendering improvements. Players no longer look completely out of place and everything is now lit according to the time of day. However, other lights (campfires, torches, etc.) will not show up yet.
I've adjusted the ranges for players to show up in the Rust+ CCTV feeds so players need to be closer to cameras to be seen in Rust+ (now 30m vs. 100m theoretically). I also added a new range for the player's name to be sent to Rust+ so you can't see names of players far away (now 10m or closer). These are controlled by the following server convars:
- camerarenderer.entityMaxDistance (for general entities, which is just trees for now)
- camerarenderer.playerMaxDistance (default 30, can set to 0 to never show players)
- camerarenderer.playerNameMaxDistance (default 10, can set to 0 to never show player names)
3rd-party Rust+ bots have been getting out of control so we've decided to implement a few changes to make them less effective.
- Disallowed Rust+ from viewing all static CCTV cameras (eg. oil rigs)
- Crate and explosion map markers are no longer sent to Rust+
- Cameras are only usable from Rust+ when you aren't connected to the server
- Entity/player data is now randomized by the server to make it harder for bots to understand
- Player names are only sent to Rust+ when close enough to the cameras
We'll be monitoring further Rust+ Bot development. Automation of game input actions must be kept to a minimum using Rust+. Extensive automation of game actions such as CCTV cameras and Drones to gain an unfair advantage is not ok.