We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
This issue is now fixed and terrain texture density is now properly downscaled according to settings. Lowering terrain texture density will benefit low-end graphics cards the most.
This makes the transition smoother and less awkward. The entire volume is faded with distance, so after 500m it starts fading away until it's no longer visible. Also fixed an issue where standing at the volume edges would reveal some hard edges forming the shape.
To combat food spam we changed the rate at which you gain health from health over time to be half as fast, this renders the large Medkit even more useless, but it is due for a rework next month anyway.
The recycler can be found in the wheel house of the dredge.
The aim system works on a model of deliberate hits and deliberate misses, so that the AI can control how well they hit their targets based on alertness and timing.
The Military Tunnel Scientists should now stay much more engaged with players. They hear footsteps, explosions and gunfire. They are better at using cover and they have learned to throw grenades and use syringes.
Animals saw another tweak to their roaming. They are now restricted to not roam too far away from where they spawned, which should keep them all from ending up at the coast of the island.
These are designed to take advantage of the new(ish) first-person clothing and look pretty neat from the first-person view: