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Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
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Fixed players not always transferring between mainland and deep sea with their boats
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Fixed dropped items often clipping through player boats and cargo ship
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Fixed deploy guide on flame turret being too bright
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Fixed contacts (and images) being added for players that are not actually visible
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Fixed player elevator cables sometimes appearing in the wrong location
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Fixed players getting killed when jumping underneath the elevators at Launch Site
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Fixed players being killed by elevators even if there is a surface between them and the elevator
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Fixed being able to deploy parachutes when standing on top of other players
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Fixed an exploit allowing players to pass explosives through walls
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Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
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Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
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Fixed food cache not spawning at Water Well B
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Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
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Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
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Fixed code locks on cars disappearing after a player enters the wrong code too many times
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Fixed exception when renaming a shot and the shot name already exists (Demos)
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Fixed not being able to descend on Vines
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Fixed terrain rendering issues on some older hardware
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Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
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Fixed HasCloseConnections not seeing connections in a >128m range
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Fixed being able to jump on the side of the train and stick to it as it moves
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Fixed cases of noclipping through walls using helicopters
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Fixed cases of falling through helicopter floor
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Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
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Fixed the Fire Rate tooltip on guns referencing attachments
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Fixed deep sea marker masking issues on the MLRS map
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Fixed server admin ui player panel health rounding issues, it matches the health vital now
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Fixed wallpaper planner errors
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Fixed performance issues caused by the friends menu for player with a large friend list
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Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
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Fixed console auto complete preventing you to go through the history when open
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Fixed console autocomplete not scrolling when using the arrow keys
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Fixed client convars with an empty default value showing as [?] in the console
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Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
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Fixed salvaged axe not showing skins in third person
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Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
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Fixed deep sea loot spawning on top of each other after a server restart
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Fixed F1 menu tools tab not showing in demos
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Fixed cannonball using seimic sensor level 3 instead of 1
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Fixed battering ram head not showing its health
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Fixed HBHF sensor retaining its detection state if powered off while detecting someone
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Fixed HBHFSensor detecting player through doors and thin wall in some cases
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NPC’s now temporarily hide their held item whilst performing a gesture, like players do
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Fixed various spectating functionality only working in 1st person view
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Metabolism values now update immediately upon spectating a player
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Metabolism values now get recorded for all players in demo recordings
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Fixed player name of the currently spectated player being invisible in 3rd person
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Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
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Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
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Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
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Fixed not being able to use additional viewmodes during demo playback
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Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
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Fixed fog density decreasing if spectating a player who is using a computer station
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Fixed chainsaw viewmodel VFX visibility issues
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Fixed hover looting weapon attachments inside the gun inventory being inconsistent
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Fixed an issue with invisible players appearing in some monuments with great height differences
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Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
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Fixed some parenting volume issues with trains
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Fixed items with custom names / icons stacking together
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Fixed custom item names / icons not being preserved when splitting a stack
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Fixed a community UI error with closable layers
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Fixed elevators being able to kill players through ceilings
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Fixed planters not being filled with water after reskinning via spray can
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Fixed launch site elevator killing players jumping underneath
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Fixed not being able to harvest planters on boats in the deep sea
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Fixed road signs no longer spawning inside some monuments
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Fixed health bar showing up for unbreakable softcore containers
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Fixed only 4 servers showing up in the server browser until scrolling for the first time
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Fixed being able to plant multiple seeds in the same planter slot
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Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)