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Features

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    New boat sounds
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    Scientists Compound Monument
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    Facial Hair Style 04
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    New chainsaw sounds
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    Added underwater rock formations
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    Projectile trajectory verification is now enabled by default (hack)
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    Added Diving Goggles - better underwater visiblity
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    Added Diving Wetsuit - cold/wet protection
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    Added Diving Flippers - faster water movement, slower land movement
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    Added Diving Cylinder - breathe underwater for 10 mins
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    Added dive sites and underwater loot crates
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    Added first person clothing
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Improvements

  • •
    Local player footsteps are quieter than other players
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    Misc sound polish and mix tweaks
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    Improved Hair Textures and Materials
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    Improved Hair Dye Colours
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    ai_dormant true by default (server performance)
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    Improved Hapis offshore junkpile spawns
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    Improved Hapis Ch47 drop points
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    Added CH47 drop point to SiteA (Hapis)
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    Hapis Pumping station has slightly larger prevent building volume
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    Block player inputting items into elite crates
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    Block player inputting items into APC crate
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    High external walls and gates decay much faster when placed outside of TC range
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    Improved Ambient Occlusion
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    Improved underwater rendering
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    Improved CPU-side rendering performance
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    EAC SDK update
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    No longer broadcast effects to players in the connection queue (optimization)
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    Optimized radial RPCs
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    AI can reason about hostility marked players
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    Support for stationary scientists at Compound
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    Support for patrolling scientists at Compound
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    Scientists can now search for lost targets
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    Improved AI for mounted scientists
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    Stationary scientists looks at players that get close enough
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Fixed

  • •
    Fixed animals spawning inside small cliffs on Hapis
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    Fixed some broken Hapis map sounds
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    Fixed nudity censor clipped by water surface; e.g. rowboat
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    Fixed crafting queue dropped item server crash exploit
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    Fixed multiple position ticks received in the same frame being ignored on the client
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    Fixed issue where AI dormant + server network caching would corrupt position timestamps
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    Fixed floating base build using triangular wall conditional models
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    Fixed server side stair collider rotation sometimes being incorrect after rotating
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    Fixed roof side exploits
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    Fixed fanned wall stacking exploits
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    Fixed foundation steps sometimes being unplaceable
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    Fixed speed resource gathering (hack)
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    Fixed speed swim and crouch (hack)
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    Fixed looting dropped items through walls (hack)
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    Fixed placing deployables through walls (hack)
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    Fixed damage through walls via head clipping (hack)
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    Fixed silent melee swing and attack (hack)
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    Fixed silent projectile impacts (hack)
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    Fixed sign upload lag (exploit)
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    Fixed rapid fire bow (hack)
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    Fixed unlimited oxygen (hack)
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    Fixed chat UI corruption (exploit)
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    Fixed crossbow attachments turning invisible when no arrow is loaded
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    Can no longer spears etc under water
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    Mounted players auto dismount if their head clips geometry
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    Can no longer mount moving boats if the boat has a driver
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    Junkpile scientists no longer hover over the ground
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    Junkpile scientists despawn with the junkpile
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    Scientist burst firing stop when they lose target
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    Fixed range consideration for mounted scientists
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    Fixed animal spawning where they would sometimes not come to life
  • •
    Scientists should no longer crouch walk
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    Optimized the Geiger Counter

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